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  • I can't really see dinosaurs or any other creature lay waste to stone castles.

    For an animal it can already be harmful trying to break a wood wall, let alone one made out of stone.

    I think that dinosaurs shouldn't be able to break stone tier blocks, and only be able to break wood, or at least they shouldn't break blocks istantly.

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    • in the configuration you can deaktivate "Dinosaur block breaking"

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    • 79.201.146.140 wrote:
      in the configuration you can deaktivate "Dinosaur block breaking"

      What he meant is so that the dinosaurs shouldn't break stone stuff but they should still break stuff like fences

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    • Exactly. I love that this mod gives a naturalistic light to prehistoric creatures, but by allowing them to destroy blocks such as stonebricks kinda damages this aspect. They're not cannons, they're creatures made of flesh and bones. 

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    • I've realised that creatures will only break blocks when their hunger bar goes below 75%, so as long as you keep them well fed they won't break out of their enclosures. But I still think they should add a config to change which blocks they can or can't break.

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    • A config to choice what blocks they can break makes sense, but I feel that them not being able to break stone tier materials should be the default condition. If not it would be like having the scaly dinosaurs variants as the default models.

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    • I think the current bleak breaking stuff is fine, but a config option would be helpful. In the configs you could type in a block hardness value as the "maximum breakable block".

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    • This is a fantastic idea for a config, but I still feel that the animals being incapable of breaking stone as default condition is more plausible and accurate.

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    • A FANDOM user
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