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  • Tl;dr: Make them care about who they hang out with

    So the current 'behaviors' that are in the mod right now pretty much suck. For the most part, they're just meaningless labels. For example, why is pteranodon considered 'timid'? They will literally seek out and eat raptors even though they only eat fish. And why are compys and confucius also considered timid, when they will fight to the death against giant predators in pathetic waves of death instead of just running away? And why are groups of parasaurs and gallis suddenly territorial warriors from the depths of hell that can kill rexes easily?!

    You can probably tell I did a little too much research... 

    Anyways, almost none of them make sense.  This is my suggestion for how I think the categories could better affect the dinosaurs.

    Defensive

    First off, territorial should be split into two: Territorial, and Defensive. 'Calm' should be dropped.

    Defensive mobs should consist of large herbivores that will tolerate any number of other herbivores around them, but will react if a medium-large carnivore is within a certain radius from them. This should depend mob by mob, so for a brachiosaurus it'd be, say, twenty blocks, but for a gastornis, it'd only be around 5 - 10 blocks. 

    Instead of instantly becoming hostile and going for the kill, they'll respond to the threat with a new aggressive sound and animation (I.E a brachio stomping lightly, a stegosaurus raising its tail, a triceratops lowering its head, etc). The carnivore would then retreat outside the area, though if it can’t for whatever reason, the defensive mob should become hostile.

    It should heavily depend on the type of carnivore, since a triceratops isn’t going to pay any mind to a compy, so very small carnivores should be exempt, and a moa obviously isn’t gonna challenge a t. Rex, so if a carnivore that outclasses the specific mob enters the area, the defensive mob should instead just either ignore them, or immediately retreat themselves.

    Ankylosaurus

    Brachiosaurus

    Diplodocus

    Mammoth

    Megaloceros

    Moa

    Stegosaurus

    Therizinosaurus

    Triceratops

    Territorial

    Territorial is essentially defensive, warning weaker types of carnivores that come too close and retreating from stronger ones that warn them in turn/aggressive mobs, except instead of being fine with having any herbivores or the player (if untamed) around them, they will also be warned to piss off (if weaker). They should also not defend each other when one is attacked, aside from the herbivores and some carnivores like smilodon.

    Also, for carnivores, the territorial AI should only kick in if it has above half hunger, if not, it should just hunt its prey normally. This is a good middle ground between carnivores being murder machines until they're full, and then being fine hanging around in the herd that they just decimated. Spino is a special case, and shouldn’t really hunt most other mobs.

    Arsinoitherium

    Arthropleura

    Carnotaurus

    Cryolophosaurus

    Dilophosaurus

    Dimetrodon

    Elasmotherium

    Kelenken

    Liopleurodon

    Postosuchus

    Smilodon

    Spinosaurus

    Quetzalcoatlus

    Aggressive

    Everything should run from them when they move around. They should pretty much act how they do now. Kill (almost) everything if it doesn’t get out of your way. Some of the ones that shouldn't run away, at least for tyranno and allo, would be brachio, spino, trike, therizino, and the mammoth, and they also shouldn't run away from each other. Not sure what wouldn't swim away from a mosasaur... lio maybe? Some of them also shouldn't defend each other, like megalania, megalodon, and sarcosuchus.

    Acrocanthosaurus

    Allosaurus

    Basilosaurus

    Dunkleosteus

    Giganotosaurus

    Megalania

    Megalodon

    Mosasaurus

    Sarcosuchus

    Tyrannosaurus

    Opportunistic

    Opportunistic mobs should always retreat when approached by an aggressive mob or warned to piss off by a defensive/territorial mob, unless hungry and the other mob is a species that can be hunted. They should not run from each other (in most cases. Velo and coelo should definitely run from the bigger guys). They should defend each other when attacked as opposed to the aggressive and territorial mobs. Most of these mobs should also be able to break down doors similar to zombies, except quicker, and be able to break through regular glass.

    Also readd raptor and compys ability to open chest and push button plz

    Also fix raptor climbing plz, I have never once seen them successfully climb something without me pushing them into it.

    Altispinax

    Ceratosaurus

    Deinonychus

    Dire Wolf

    Megalograptus

    Meganeura

    Phorusrhacos

    Plesiosaurus

    Tiktaalik

    Titanaboa

    Titanis

    Velociraptor

    Skittish

    Skittish mobs should consist of medium-large herbivores that don't have any natural weapons aside from size. They should run instead of fight when faced with any territorial/aggressive/certain opportunistic mobs (deinonychus, phorusrhacos, etc), however, if attacked by a player or some stupid small carnivore, they should instead become hostile and use their large size to defend themselves.

    Gallimimus

    Gastornis

    Iguanodon

    Lambeosaurus

    Pachycephalosaurus

    Parasaurolophus

    Platybelodon

    Styracosaurus

    Tanystropheus

    Tenontosaurus

    Timid

    Timid mobs should be passive and run at the first sign of trouble. This includes when being warned by a territorial mob, or when an aggressive/certain opportunistic mobs (deinonychus. meganeura, etc) comes too close to them. If anything is attacked in the same vicinity as a timid mob, the timid mob should begin to run away.

    Austroraptor

    Coelophysis

    Citipati

    Crassigyrinus

    Dodo

    Edaphosaurus

    Hesperornis

    Ichthyosaurus

    Pteranodon

    Talpanas

    Tropeognathus

    Quagga

    Henodus

    Shy

    Shy mobs should basically have the vanilla ocelot’s paranoid ai, immediately running away from the player when approached if untamed, and pretty much any territorial/aggressive/opportunistic/certain defensive (therizino, pachy, etc) mobs. They should also only sleep about half as long as the other animals.

    Side note: why do confuci’s kill chickens? They don’t even eat chickens. Why do they still hunt them? Another thing: confuci's and compys should not be neutral. It would be like a very large rat trying to kill you instead of running away when you stomp at it. They should just be passive to anything except tiny prey.

    Compsognathus

    Dryosaurus

    Dimorphodon

    Diictodon

    Diplocaulus

    Confuciusornis

    Hovasaurus

    Microraptor

    Myotragus

    Obamadon

    Ornitholestes

    Psittacosaurus

    Pterodaustro

    Nyctosaurus

    Sharovipteryx

    Starving

    Mobs that have been starving for a long period of time should become more desperate for food, and should constantly search for it, not idling around like they normally do, and not sleeping. Carnivores should get a new 'unhinged' texture, become more reckless against stronger herbivores, and if there is any other mob from the same species nearby, they should also become a potential target for food. Cannibalism's fun. If tamed, they should become wild and hostile to the player after a while of being neglected. I know this used to happen, but I've never seen it recently, so I'm just putting that out there.

    Bonus: if there is any plants or meat in the player’s hotbar, the starving dino should become hostile to steal them.

    Fin

    Anything else I should add? I probably missed something through the bits of rambling, so comment if I did.

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    • could you make most animals bigger than you attack you if you get to close, because going up to a t-rex and have no real risk to you isn't very realistic. (herbivores should also attack you but it you run away they shouldn't follow you)

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    • IMO, many large herbivores shouldn't run away from an Allosaurus, and Meganeura should be "shy" instead of "opportunistic".

      Also, don't know why Allosaurus is "aggressive" while Liopleurodon isn't; I'd say they should both be territorial.

      Otherwise, nice suggestion.

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    • PCAwesomeness wrote:
      IMO, Stegosaurus should be "territorial", and many large herbivores shouldn't run away from an Allosaurus.

      Also, don't know why Allosaurus is "aggressive" while Liopleurodon isn't; I'd say they should both be territorial.

      Damn, I missed lio. I'll fix that.


      Basically, my reasoning is that all of the apex predators that you need to beat the shit out of to tame should be aggressive.

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    • Your missing Cera then.

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    • 68.149.149.52 wrote: Your missing Cera then.

      Ceratosaurus is tameable through regular means...

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    • Switched anky and pachy.

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    • Anyways, here's my updated stance:

      - Meganeura should be shy rather than opportunistic.

      - At least a few of the herbivores should have temperament switch-arounds.

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    • wrong

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    • Okay, I added 'Skittish' as an inbetween of defensive and timid, and I added all of the other confirmed mobs with models.

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    • ewfjkkgendjrjqkjf3brlkhejdstnk Meganeura is still opportunistic

      Thank you for switching the others around though! Everything else is pretty nice!

      Cryolophosaurus should be territorial rather than opportunistic, however; it was a great deal bigger than Dilophosaurus.

      Also, I didn't say this before, but Spinosaurus uses the "beating into submission before being touched with a shiny gem" taming method, so it should be aggressive by those criteria.

      In terms of editing issues, it's "Iguanodon"; as well as this, Austroraptor and Coelophyis are sunk into the "Opportunistic" paragraph rather than the list.

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    • PCAwesomeness wrote:
      ewfjkkgendjrjqkjf3brlkhejdstnk Meganeura is still opportunistic

      Thank you for switching the others around though! Everything else is pretty nice!

      Cryolophosaurus should be territorial rather than opportunistic, however; it was a great deal bigger than Dilophosaurus.

      Also, I didn't say this before, but Spinosaurus uses the "beating into submission before being touched with a shiny gem" taming method, so it should be aggressive by those criteria.

      In terms of editing issues, it's "Iguanodon"; as well as this, Austroraptor and Coelophyis are sunk into the "Opportunistic" paragraph rather than the list.

      opportunistic dragonfly is best dragonfly

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    • I swear to god, wikia has the shittiest forum editor in the world.

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    • 68.149.149.52 wrote:

      PCAwesomeness wrote:
      ewfjkkgendjrjqkjf3brlkhejdstnk Meganeura is still opportunistic

      Thank you for switching the others around though! Everything else is pretty nice!

      Cryolophosaurus should be territorial rather than opportunistic, however; it was a great deal bigger than Dilophosaurus.

      Also, I didn't say this before, but Spinosaurus uses the "beating into submission before being touched with a shiny gem" taming method, so it should be aggressive by those criteria.

      In terms of editing issues, it's "Iguanodon"; as well as this, Austroraptor and Coelophyis are sunk into the "Opportunistic" paragraph rather than the list.

      opportunistic dragonfly is best dragonfly

      it's a flying arthropod compy tho

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    • PCAwesomeness wrote:

      68.149.149.52 wrote:

      PCAwesomeness wrote:
      ewfjkkgendjrjqkjf3brlkhejdstnk Meganeura is still opportunistic

      Thank you for switching the others around though! Everything else is pretty nice!

      Cryolophosaurus should be territorial rather than opportunistic, however; it was a great deal bigger than Dilophosaurus.

      Also, I didn't say this before, but Spinosaurus uses the "beating into submission before being touched with a shiny gem" taming method, so it should be aggressive by those criteria.

      In terms of editing issues, it's "Iguanodon"; as well as this, Austroraptor and Coelophyis are sunk into the "Opportunistic" paragraph rather than the list.

      opportunistic dragonfly is best dragonfly

      it's a flying arthropod compy tho

      And should hunt small things. It’s not a difficult concept to grasp.

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    • also, shouldn't the dinosaurs be able to sit on they're on when they want to?

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    • Spino gaming wrote: also, shouldn't the dinosaurs be able to sit on they're on when they want to?

      Wat

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    • what i meant is that the should be able to sometimes do the stay animation when they want to

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    • CactusKing wrote:

      PCAwesomeness wrote:

      68.149.149.52 wrote:

      PCAwesomeness wrote:
      ewfjkkgendjrjqkjf3brlkhejdstnk Meganeura is still opportunistic

      Thank you for switching the others around though! Everything else is pretty nice!

      Cryolophosaurus should be territorial rather than opportunistic, however; it was a great deal bigger than Dilophosaurus.

      Also, I didn't say this before, but Spinosaurus uses the "beating into submission before being touched with a shiny gem" taming method, so it should be aggressive by those criteria.

      In terms of editing issues, it's "Iguanodon"; as well as this, Austroraptor and Coelophyis are sunk into the "Opportunistic" paragraph rather than the list.

      opportunistic dragonfly is best dragonfly

      it's a flying arthropod compy tho

      And should hunt small things. It’s not a difficult concept to grasp.

      Yeah, Compsognathus also was an accomplished predator of small animals (it was the terrestrial apex predator of its environment), yet it's in the "Shy" category.

      Point is, if a chicken-sized carnivorous theropod runs away from anything in the mod, then a crow-sized dragonfly should barely be any different.

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    • Debating switching Quetz from 'territorial' to 'defensive'. I know it isn't a herbivore, but at least from what I've seen, it wasn't really a hunter either...

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    • No keep it territorial.

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    • Adsper wrote: Debating switching Quetz from 'territorial' to 'defensive'. I know it isn't a herbivore, but at least from what I've seen, it wasn't really a hunter either...

      I'm going to say "keep it territorial".

      First off, it was a hunter, but of animals smaller than it.

      Second off, diet shouldn't really affect how aggressive something is.

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    • Alright.

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    • I changed a bunch of stuff around since I can play the next build.

      First, after seeing what a goddamn beast megalania is, switched it to aggressive, changed ceratosaurus from territorial to oppurtunistic since it's tiny now, switched gastornis from defensive to skittish, switched titanaboa from aggressive to oppurtunistic, and so on.

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    • This is great! I hope this gets considered

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    • NightSky64 wrote:
      This is great! I hope this gets considered

      Yee

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    • Switched pachy to skittish since it's also tiny now and switched arsinoi to territorial.

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    • Why are creatures being "downgraded" due to their size? Many of the animals you listed as "tiny" are still as tall as a man, and are capable of fucking up many of the creatures on this list.

      Also, I do not think the megalania should be promoted to "aggressive". That could easily be a case of poor balancing.

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    • People consistently overreact about size changes.

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    • Adsper
      Adsper removed this reply because:
      mm
      05:15, August 23, 2018
      This reply has been removed
    • PCAwesomeness wrote: Why are creatures being "downgraded" due to their size? Many of the animals you listed as "tiny" are still as tall as a man, and are capable of fucking up many of the creatures on this list.

      Also, I do not think the megalania should be promoted to "aggressive". That could easily be a case of poor balancing.

      When things become weaker, they are not as powerful. When they are not as powerful, their behavior changes. You think an animal that towers over a person that's then suddenly shrunk down to waist height is gonna act the same (for pachy)? Also, gastornis and titanaboa never should've been where they were, that was an oversight. If they rebalance megalania, I'll switch it back. As it stands now ingame, it definitely deserves aggressive status.

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    • Adsper wrote:

      PCAwesomeness wrote: Why are creatures being "downgraded" due to their size? Many of the animals you listed as "tiny" are still as tall as a man, and are capable of fucking up many of the creatures on this list.

      Also, I do not think the megalania should be promoted to "aggressive". That could easily be a case of poor balancing.

      When things become weaker, they are not as powerful. When they are not as powerful, their behavior changes. You think an animal that towers over a person that's then suddenly shrunk down to waist height is gonna act the same (for pachy)? Also, gastornis and titanaboa never should've been where they were, that was an oversight. If they rebalance megalania, I'll switch it back. As it stands now ingame, it definitely deserves aggressive status.

      This is Pachycephalosaurus we are talking about. If the F/A devs really made Pachy that small, either they messed up or they did not get proper feedback; I am pretty confident the real version, which stood at a taller height than Achillobator (a dromaeosaur just as tall as a Jurassic Park raptor), would have been pretty aggressive to anything that wasn't massive.

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    • @PC currently pachy is just over a block tall, so yeah they made some errors

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    • Shouldn't meganeura be shy?

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    • Oh, and dodo is supposed to be fearless

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    • PCAwesomeness wrote:

      Adsper wrote:

      PCAwesomeness wrote: Why are creatures being "downgraded" due to their size? Many of the animals you listed as "tiny" are still as tall as a man, and are capable of fucking up many of the creatures on this list.

      Also, I do not think the megalania should be promoted to "aggressive". That could easily be a case of poor balancing.

      When things become weaker, they are not as powerful. When they are not as powerful, their behavior changes. You think an animal that towers over a person that's then suddenly shrunk down to waist height is gonna act the same (for pachy)? Also, gastornis and titanaboa never should've been where they were, that was an oversight. If they rebalance megalania, I'll switch it back. As it stands now ingame, it definitely deserves aggressive status.
      This is Pachycephalosaurus we are talking about. If the F/A devs really made Pachy that small, either they messed up or they did not get proper feedback; I am pretty confident the real version, which stood at a taller height than Achillobator (a dromaeosaur just as tall as a Jurassic Park raptor), would have been pretty aggressive to anything that wasn't massive.

      Hmm. Well if it really is an error and it's recorrected, I'll switch it back to territorial.

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    • They changed all the mob sizes based on the real life animal height, so the pachycephalosaurus is accurate now

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    • NightSky64 wrote: Shouldn't meganeura be shy?

      Realistically speaking, yes. But, based on how it currently is ingame, not even a little bit. Its attack is so quick and they're so fast that it's damn near impossible to kill two of them with a diamond sword.

      NightSky64 wrote: Oh, and dodo is supposed to be fearless

      I actually thought about having a behavior just for dodo, 'naive' (based off someone's old suggestion), but I don't think the devs would want to make a whole new behavior just for one mob.

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    • Maybe just leave the dodo behavior how it already is

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    • Basilosaurus wouldn't run away from Basilosaurus since it's pretty much Triple it's size.There's your Answer.Liou probably would,tough.

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    • 177.41.18.235 wrote: Basilosaurus wouldn't run away from Basilosaurus since it's pretty much Triple it's size.There's your Answer.Liou probably would,tough.

      Basilosaurus is three times larger than itself?

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    • NightSky64 wrote:
      They changed all the mob sizes based on the real life animal height, so the pachycephalosaurus is accurate now

      They did, but they messed up with Pachycephalosaurus.

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    • Because PCAWESOMENESS, the one advising them gave them LIES and BAD FACTS.

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    • CactusKing wrote:
      Because PCAWESOMENESS, the one advising them gave them LIES and BAD FACTS.

      totes

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    • PCAwesomeness wrote:

      NightSky64 wrote:
      They changed all the mob sizes based on the real life animal height, so the pachycephalosaurus is accurate now

      They did, but they messed up with Pachycephalosaurus.

      How? They made it too short?

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    • Ya it 2 short nøw

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    • NightSky64 wrote:

      PCAwesomeness wrote:

      NightSky64 wrote:
      They changed all the mob sizes based on the real life animal height, so the pachycephalosaurus is accurate now
      They did, but they messed up with Pachycephalosaurus.
      How? They made it too short?

      Yes. It's the size of a dog now.

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    • Moved lio to territorial from aggressive since it doesn't need a gem to be tamed anymore, and added more info about what type of mobs should defend each other.

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    • Tfw the dinopedia labels meganeura as "timid" and "will run from other mobs"

      Wheeze

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    • This is great.

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    • No necroposting please.

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    • I don't really think this was necroposting.

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    • Semi-necroposting?

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    • Necroposting doesn't really apply for a suggestion, its more for discussions that have been dead for years.

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    • Also added platybelodon to skittish.

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    • Added more shit.

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    • In what universe are elephants skittish

      Edit: I’d redo most of that whole section tbh

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    • CactusKing wrote:
      In what universe are elephants skittish

      Edit: I’d redo most of that whole section tbh

      Platybelodon is only a 1/3rd the weight of an elephant (according to the little research I did), and it doesn't mean they're a pushover. If something dumb like a raptor or the player tried to attack it, it'd still fight back, being skittish just means it would run from all medium-large carnivores.
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    • It’s the same height length and build as an Indian elephant and most of other “skittish” don’t fit either

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    • CactusKing wrote:
      It’s the same height length and build as an Indian elephant and most of other “skittish” don’t fit either

      So you're saying that an indian elephant would not flee from a tyrannosaurus rex, allosaurus, megalania, acrocanthosaurus, spinosaurus, sarcosuchus, or giganotosaurus, even though all the current ingame mobs will easily kill a said indian elephant?

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    • its Instinct would be to be defensive. There’s a good change at least one of those is faster than it is anywho. Styracosaurus is the same deal

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    • A FANDOM user
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