Tar Slime
2016-07-23 14.32.31
A big tar slime jumping in a tar pit with several smaller slimes in the background.
Basic Information
Nature Nature Hostile
Health Points Health Points Big: 16 (16hearts) Small: 4 (4hearts)

Tiny: 1 1hearts)

Attack Damage Attack Damage Big: 4 (4hearts)
Small: 2 (2hearts)

Tiny: 0 (0hearts)

Modeled By Alexthe666

Tar Slimes are hostile mobs that spawn in or around tar pits. They were added in 7.3, the Dinosaur Renaissance update. They have the same sounds as normal slimes and are the same sizes, and will also despawn when set on peaceful.


Tar Slimes will normally bounce around in the tar impervious to damage from it, but they can easily accidentally kill themselves by either jumping out or pushing each other out of the pit and taking fall damage. They attack by jumping onto the player's head, obstructing the player's vision and suffocating them. To damage them, simply punch anywhere. It is recommended to try to navigate away from any holes or tar pits while having a Tar Slime on your head. They cannot be dislodged until they are killed, and leave a blindness effect 2 behind. They drop tar drops upon death which can be used to get tar fossils. Tar Slimes are extremely easy to kill with fire, as setting a big tar slime ablaze will transfer the burning to the smaller tar slimes, who have no time to stop burning before they die.



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Aquatic Creatures

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Land Reptiles and Proto-mammals

Fire BallMegalaniaDefense PointsFire BallSarcosuchusEdaphosaurus






Fire BallAnuAnubiteDead BonesDefense PointsFire BallEaster Egg MobFailuresaurus
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Carnivores appear in red. Herbivores appear in green. Omnivores appear in light blue. Piscivores appear in dark blue. Enemies/misc appear in brown. Defense Points means the creature can break blocks. Fire Ball means the creature is an apex predator/boss.
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