Fossils and Archeology Mod Revival Wiki
A sarcosuchus resting on a sandy shore
A sarcosuchus resting on a sandy shore
Basic Information
Real Creature.png Real Creature

Sarcosuchus imperator

Nature.png Nature

Hostile unless happy

Health Points.png Health Points

Adult: 70 70hearts.png

Infant: 15 15hearts.png

Attack Damage.png Attack Damage


Hunger Points.png Hunger Points

150 150hunger.png

Breaks Blocks.png Breaks Blocks



Grid Raw Dinosaur Meat 1.png Raw Meat

Grid Sarcosuchus Skull.png Skull

Grid Leg Bone.png Leg bone

Grid Arm Bone.png Arm bone

Grid Terrestrial Reptile Foot.png Foot

Grid Ribcage (Bone).png Ribcage

Grid Vertebrae.png Vertebrae

Grid Sarcosuchus Osteoderms.png Osteoderm

Modeled By Raptorfarian
First appearances


8.0.4 UPDATE

Sarcosuchus (sar-koh-soo-kuss, meaning 'Flesh Crocodile') is a huge cathemeral (meaning active day and night and not affected by sleep), semi-aquatic prehistoric creature from the early Cretaceous in Africa that was added in the 7.1 Update, the 'Flappy Pteranodon' update. They are strictly carnivorous animals, and are the only crocodilians in the mod. It is the second largest semi-aquatic reptile in the game, with spinosaurus being larger, and one of eight that require the special taming method. They grow to approximately 1.5 blocks wide and around 11.5 blocks long in 12 Minecraft days, and there is no difference in size between the male and female. Males are a slighter shade of green than females. Newborns are slightly under a block long, and are fully grown in 12 minecraft days. They cannot be given essence of chicken to grow faster as they are large carnivores.

Sarcosuchus, like almost all other mobs, has a mood that can drop or be raised through various ways. Having a low mood means it may attack or avoid you, having a high mood will make it passive. Sarcosuchus requires the highest mood to not attack on sight. Right-click it with a DinoPedia to see what its mood is at.

A fossil version of the Sarcosuchus can be created by right-clicking a bio-fossil on the ground, which will create a random skeleton of a prehistoric creature with a small chance of it being a Sarcosuchus.

Like most other mobs in the mod, they do not spawn naturally in the world and must be created by the player. As they are semi-aquatic reptiles, they hatch from large eggs that need to be warmed by torches.


A swimming Sarcosuchus attacks a salmon

Sarcosuchus are semi-aquatic creatures that will break blocks weaker than iron. They are at home in the ocean, and are very fast in water, but are somewhat sluggish on land, though they are by no means bad hunters. Unless they're in a good mood, they are extremely aggressive and will attack anything that gets too close to it even if not hungry, and when damaged they will open their mouths. When they are hungry, they will seek out prey to eat. If it is brought down to 8 hp when it is at least 12 days old, it will enter "sleep mode" and lie down. They also can ride in Minecarts.

Sarcosuchus will interact with scratching posts, tethered logs, and will chase toy balls bringing their mood up significantly. They are cathemeral, active throughout the day and night, allowing them to ambush most other sleeping diurnal species.

Adult sarcosuchus can breed every five minutes as adults if there is a male and female present. The breeding probability is handled by how many individuals are nearby.


To tame an adult sarcosuchus in the intended way, the player must attack it until it reaches 8 hp (a DinoPedia is recommended to determine the health of the creature). At 8 hp, it will go into "sleep mode." While the sarcosuchus is asleep, the player must right-click it with an aquatic scarab gem. Once this is done, the sarcosuchus will wake up at full health and hunger, now tamed. It is ordered with a skull stick.


Tamed Sarcosuchus are able to be ridden after they reach adulthood. It can only be controlled and mounted with a whip. When ridden, it is slow on land, but speedy in the water. Be careful however, as you can still drown in the water. The controls are in the same WASD format as normal movement.


Sarcosuchus are carnivorous piscivores that will hunt most other mobs, and can also be hand-fed any type of fish (alive or cooked), Sio-Chiu-Le, fish spawn, and any type of meat. They can eat from feeders. They will also kill and eat various hostile mobs, but cannot be hand-fed raw flesh.


Sarcosuchus Idle 1
Sarcosuchus Baby 2
Sarcosuchus Idle 2
Sarcosuchus Baby 3
Sarcosuchus Idle 3
Sarcosuchus Baby 4
Sarcosuchus Idle 4
Sarcosuchus Hurt 1
Sarcosuchus Baby 1
Sarcosuchus Hurt 2



Defense Points.pngFire Ball.pngAllosaurusDefense Points.pngAnkylosaurusDefense Points.pngBrachiosaurusDefense Points.pngCeratosaurus
CitipatiCompsognathusDeinonychusDilophosaurusDefense Points.pngDiplodocusDryosaurusGallimimusOrnitholestesPachycephalosaurusDefense Points.pngParasaurolophusDefense Points.pngFire Ball.pngSpinosaurusDefense Points.pngStegosaurusDefense Points.pngTherizinosaurusDefense Points.pngTriceratopsDefense Points.pngFire Ball.pngTyrannosaurusVelociraptor

Aquatic Creatures

Alligator GarCoelacanthCrassigyrinusDiplocaulusHenodusIchthyosaurus
Defense Points.pngLiopleurodonDefense Points.pngFire Ball.pngMegalodonMegalograptusDefense Points.pngFire Ball.pngMosasaurusNautilus




Defense Points.pngElasmotheriumDefense Points.pngMammothDefense Points.pngMegalocerosPlatybelodonSmilodonQuagga



Land Reptiles and Proto-mammals

Fire Ball.pngMegalaniaDefense Points.pngFire Ball.pngSarcosuchusEdaphosaurus






Fire Ball.pngAnuAnubiteDead BonesDefense Points.pngFire Ball.pngEaster Egg MobFailuresaurus
Sentry PigmanTar Slime


Archaeologist VillagerFossil ModelPaleontologist VillagerTamed Zombie Pigman

Carnivores appear in red. Herbivores appear in green. Omnivores appear in light blue. Piscivores appear in dark blue. Enemies/misc appear in brown. Defense Points.png means the creature can break blocks. Fire Ball.png means the creature is an apex predator/boss.