Decided to open a new thread because the last one was overrun with spambots. Any further suggestions are appreciated.
"Hello. As we all know, this mod has a decent amount of Egyptian culture present in its archeology half (half in relative terms). But other than an Aztec temple, a weapon shop, an easter island head, and a longshp, that is about as diverse as it gets.
What kind of ideas do you all have? What cultures would you like to see, and how would you implement them?"
... huh? This isn't food, it's a mod. As long as any new content doesn't change the core stuff of the mod (dinosaurs basically), adding new content won't ruin the whole thing. You could make the case that there would be way too many structures spawning, but my suggestion would be to turn down their spawn rate as more are added so there would only be maybe 1 per biome if that.
The proto-civilization that we all know, this covers pretty much everything from 10,000BC and beyond, with cro-magnon and neanderthal. Now that I think about it, out of all of the old awesome cultures (go roman empire!), this one may be my new most wanted one. After all, the first thing people really think of when you say 'archeology' is cavemen, and they're the ones that lasted by far the longest. Probably longer then all the others combined. 200,000 (or whatever it is now) to about 10,000 BC (or whenever the cutoff date to civilization > cavemen is).
Bone Huts
Spawning in grasslands, savannah, and other open biomes, bone huts would be made out of the new vanilla bone block, which could be made with any other type of bone item. Two new blocks that could be added just for this structure could be place-able probably broken mammoth tusks (which would be upright entities and about 3 blocks tall) and rotten pelts (which would be straight blocks I guess and could be laid out on the ground with the size depending on the animal), both of which could be repaired. The bone buildings would spawn maybe 3 or more at a time close by each other. The huts would all be very small and short (about 3 by 3), and the floor would just be made up of grass. Inside could be a very small ice age animal skeleton model, and some form of ancient chest (an ancient pack?). Inside the chest could be various items such as wooden/stone javelins, bowls, more bones, fishing rods and new items that I will get to later.
Ancient Caves
This is really where they shine. Ancient caves should be a huge underground structure lit by skull lanterns and made up entirely of ancient stone that spawn much like mineshafts do. Also, if they spawn in tundras, there should be a chance of permafrost spawning as a section of the wall, if in a desert a chance of dense sand, if in grasslands volcanic rock, and so on. The entrance of the caves should be several expansive tunnels that generally lead into the open central area. In the central area should be an open room with a ring of ancient stone slabs (which cavemen actually have been recorded to do, except with stalagtites). In the ring should be broken tusks, rotten pelts, broken figurines, more small fossil models, broken (rotten?) drums, and ancient packs (I guess I'll stick with the packs). In the ancient packs should be the usual stuff (bones, string, skull sticks, petrified palaeoraphe, empty shell, bucket of tar, maybe a ball? Neanderthals need entertainment too. etc), as well as more of the below items. Also cave paintings.
In addition, random neanderthal and cavemen skulls that, when placed in a culture vat... return dead bones in caveman clothes!
That's pretty much it for structures. If you have any more to add then I'd be glad to add it. I was thinking about adding in caveman burial sites or something like that but I'm not sure if it'd fit.
Weapons and Items
Weapons
Ancient spears could be found in the structures broken and would have to be repaired in an arch bench. There should be two types/modes of spears: one would be projectile spears like javelins except they could be thrown much further, and the other would be normal melee spears. They'd both have the same durability and damage as a stone sword, except they wouldn't have as much knockback. Also, with the new combat update, spears should have a range 1.5 blocks longer than normal. Made with two sticks and a spearhead diagnally, and the spearhead itself could be found or made with just two stone side by side.
Clubs, pretty simple. It would have the same durability as a wooden sword and they would be found broke and would have to be repaired. It'd be crafted from two sticks, a stone, and two string on either side. In the combat update they would have a much longer charging time than normal (say, 2.5 seconds? I've barely ever used it) but it would have the damage of an iron sword and a larger knockback than normal.
Slings would be like a more mobile bow. It'd be found broken and bla bla bla, when repaired it would be a ranged weapon but much faster than a bow. The drawback would be that it would do only small damage and low knockback. It'd be crafted with two sticks and string surrounding them.
Pelt Armor
Pelt armor would be found ruined (rotten?) and have to be repaired like everything else, it would have about the same protection as leather armor and the durability of chain. It would be created in the usual shapes with my other suggestion of mammal pelts.
Cave Paintings
Basically the mascot of archeology. Cave paintings would be the caveman equivalent of the tablets. They'd be found all over the ancient caves and could be obtained by hitting them off, or being remade with caveman dye or something like that. The paintings could range from the usual individual animal hunts that we all know, to telling stories. For example, caveman-steves taming direwolves, caveman-steves and wolves vs. neandersteves, cavemen-steves riding a mammoth, cavemen-steves making fire for the first time, cavemen-steves getting trapped in tar pits, and so on.
Bone Flute
Bone flutes would operate kind of like item jukeboxes. When repaired and right-clicked, they'd give a shrill sort of music note. Not sure if there would be any further use for it or if it would mainly be for just decoration. Inspired from this video: https://www.youtube.com/watch?v=InV2vogeiec
"For items, Aztec mosaics. They should operate just like the Egyptian tablets in that they would be found ruined and have to be fixed through the Archeology Workbench. When fixed, they, like the tablets, could be placed on walls like paintings, and would portray several random ancient stories that give background to the mod. The tablets show Anu and what happened to him and the T. Rex, and the mosaics could show the Aztecs taming Quetzalcoatlus with the help of the Pteranodon and Microraptor and the other to-be added flying mobs. Another could be an "end of days" story, or one about a Compy, or one about an eagle with a rattlesnake in its beak while on a cactus (bonus to anyone who gets that). And, as ADSF said above, one about the God Quetz (I'd rather have a boss but meh). Basically little stories like that that could give hints."
Ah, the story of Tenochitlan. I like your idea of Queztacoatlus. Maybe instead of a god Quetzalcoatl, they worship the creature? You could show them making sacrifices and feeding it.
Raptorofwar wrote: Cool ideas! What about something kind of like Greece? I like the idea of Greece more than Rome because they were older. Also, China would be AMAZING.
Another thought:
With this many ancient cultures, it seems like war is inevitable. Maybe large battlefields, defensive fortifications, and other battle related stuff?
Right now my ideas for remaining cultures are: Rome, Greece, China, Ethiopia, Mesopotamia/Persia, and that's basically it for the ancients. Other potential ideas could be Native Americans that would have totems, Celts with their stonehenge and druids, perhaps ancient India or Tibet/Nepal (though I've researched and for the life of me I cannot find any particularily special structures), and maybe even Middle Age Europe with castles but, as the name says, that isn't ancient whatsoever.
Raptorofwar wrote: I keep on seeing people say polynomial. Is this a joke or something?
Yep. It's supposed to be Polynesian, but it's polynomial.
(Edited by Adsper)
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A Fandom user·
Like how you have the Nether as Egyptian Hell. I think the End would be a good place to involve Chinese Mythology.
Instead of doing a whole civilization, for this suggestion I'm just gonna talk about expanding the tablets with one small thing.
So, the confirmed animal Arsinoitherium's name translates to "Arsinoe's Beast". It is named after Arsinoe the First, who was an ancient Egyptian Queen, the wife of the Pharaoh. Well, there's actually two of them, I'm pretty sure it was the first that it was named after. But anyways, guess what? In the Egyptian tablets, there's already a random pigman princess/queen that sort of(?) tames the first tyrannosaurus.
So basically, my suggestion would be to add another tablet story consisting of one or two more tablets about this pigman queen and an arsinoitherium, as inspiration from Queen Arsinoe. Not exactly sure what the tablets would show, maybe the arsinoi would be aggressive at first and the queen would feed the arsinoi over time and tame it, since all of the tablets show off one hint or another, and she already tamed the rex?
Fin
(Edited by Adsper)
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A Fandom user·
I know this is a bit out there but I’m thinking for the dimension part of the mod there be an ancient race of lizard men who were lost in time or something with there own temples villages and structures dotted around the landscape