Board Thread:Questions and Answers/@comment-37800130-20191116194058/@comment-38497603-20191116212519

Step 7 add. : When you're done with all your texture editing make sure that all the file names match up, because I've made too many packs where I use the wrong capitalizations/underscores and the pack wouldn't work at all.

Step 7.9: You have to decide wether you want to make a resource pack or just change the mod itself. Resource packs can be taken on and off in the middle of the game, but take more steps to make than changing your game files themselves. Resource packs are definitely worth it though because they're much easier to share to other people en masse (Namely you can post them on the resource packs page). I'm feeling lazy tho so I'll just give the "changing the game" route.

Step A-8: If you've edited the textures you want and all the folders and filenames are the way they were when you opened them up, you can just take the whole mod and zip it back up with the same program you used to unzip it (I only use 7zip but I know that with 7zip you need to specifically right-click, hover over 7zip and click "Add to fossilsandarcheology-8.0.3.zip"). Now it's back to being a .zip file and you can put it right back into your mods folder and there you go, you have now altered your copy of the F&A mod. You won't really be able to share it though since it's an altered copy of the entire F&A mod and that's just way too cumbersome.