Thread:ASDFGirl/@comment-29761028-20160902032551/@comment-25118285-20160902034413

FYI, we aren't looking for models or modellers, so don't get your hopes up. But I will help you with texturing.

Okay, so there's a texture map in the top right corner. It probably looks like a jumbled mess. To start cleaning it up, click on each part and use the Texture Offset values to move their individual textures away from each other. This is what a good texture map might look like. If you don't have enough room on the texturemap, go to Edit Project and change the Texture Width and Height.

Next, go to Export Project and select Texture Map. This will put the texture map in your Tabula export folder in your .minecraft. Next, move that texture into Tabula's textures folder. Then go back into Tabula. Under the picture of the texture map should be a button that says Load Texture, and clicking on it should bring up a box that includes your newly made texture. Your model will then be covered in lots of blues and greens and reds.

Here's the fun part. Open up the texture map in Paint.net or Gimp or something and go crazy. Use your model and stuff to check which part is which on the map. Also, I think if you click that button that says "Listen," the texture in Tabula will update each time you save it on Paint/Gimp.