User blog comment:ASDFGirl/The Future of Fossils and Archeology: Revival/@comment-107.77.94.59-20181206010932

I've always appreciated the Fossil & Archeology Mod for how well it kept things basic and vanilla-inspired. Complex machines and mobs are great and all, but it certainly begins to lose its Minecraft flavor and quickly becomes a different game entirely. It's like you're playing a game inside a game.

All these new updates sound great, but I do have a little fear when it comes to The Archeology Update. I feel like various civiliations may overburden the simplicity of Minecraft instead of being a good addition. That said, I do see the update becoming a welcoming addition if it keeps things simple without reusing the same tools and items but with different names that coordinate with the different factions.

So, I have two questions. For one, what are we to expect with The Archeology Update ouside of what was explained? Are we just going to see the same sets of tools but from different civiliations like aztec or roman? Are the structures going to be similar to what's already in the game or will they have more substantial importance? How much does it affect the game? My second question is that if we don't like some of the features in these different parts, are you going to offer a config to turn it off? That way players can choose to play with the parts of the mod that they appreciate without expecting the creator(s) to remove something.