Board Thread:Suggestions/@comment-33196400-20180104043256

Ok I am sorry I'm posting late, but I really want to share this with everyone and see what you guys think of these ideas/tetnical fixes.

Feather Textures

​​So for awhile I've been noticing that when the scaled variation of dinosaurs is turned on in the config certain pixels of the feathers are left behind, I originally saw this in the old 7.2 gallimimus (which was fixed) but then it was more recently depicted in the scaled deinonychus's tail. Even through texture changing I couldn't even figure out what was wrong so it would be grand to see this fixed.

Beached Animals

​So when the 7.3 update came out I was expecting sea faring creatures to get a beached animation that would eventually get kill them. But no in fact they didn't even die when they went on to the land. I would love to see this idea added into the future it would just make the mobs seem more alive!

Unique Speculation

​​One reason I find this mod bland at times is because all the creatures feel the like the same mob just remodeled. Perhaps make pteranodon eggs take longer to hatch as we now know they did, maybe therizinosaurs can farm plants based off a very unlikely but interesting theory, and maybe venomous dilophosaurs I mean its not entirely impossible plus the F/A dilos are based of snakes which spit venom.

Unique Animations

​Considering the 7.3 update was a animation update I think there was a lot of missed potential you could have pteranodons have a unique fishing animation, maybe pachycephalosaurs can butt heads in a dominance display, or even have T-rexes have a unique animation for hunting triceratops grabbing them by the frill and then snapping their neck... might have been a little too descriptive. Also maybe eating animations? I would love to see my parasaurolophus chewing swamp vegetation hanging from there mouth.

Conclusion

​These are just my ideas, please tell me your opinions I would greatly appreciate it. BYE.

- Raptor Gaming 01 