Board Thread:Suggestions/@comment-151.224.230.150-20170218183908/@comment-25235219-20170224001605

I like the idea of the big egg machine like in JP. I'm kinda torn on the illnesses... it just seems really strange for a game like minecraft, but I think it might work depending on how its done (obviously nothing like cancer or captivity depression, maybe some prehistoric disease that would make them slower or something like that).

I'm not really against the idea of a family tree, but what would adding families actually do that mobs don't already do right now? They basically treat all other mobs of the same species as their family now, the main difference would just be in the names. The only real other difference I can think of is a mother taking care of a baby. The only reason I would want it is to keep track of what relation the dinos have to each other through the dinopedia, but still, it's not exactly important.

You also have to keep in mind what would be too difficult to code in. What would happen if one died, would the dinopedia be able to keep track of dead entities? Different dimensions? Would it even be able to keep track of mobs in unloaded chunks? If the family tree got too big, would the dinopedia bug out? And so on.