Updates

Here you will find the most current updates as they are happening. You can find sneak peeks of what may come in the near future here. If you have a model you want to contribute, click here.

1.6.4, 1.7.2, 1.7.10, build 6.4 Released

 * Fixed bug where dropped dinosaur fossil items resulted in client crash
 * Fixed dinosaurs reporting as child, even as adult
 * Fixed water mobs leaping 50 feet out of the water for food
 * Fixed trex/spinosaurus skeletons not being able to be broken with fists
 * Smilodons should no longer despawn
 * Added new Dutch translation, thanks to DragonH
 * Added tooltip to icons inside the Dinopedia
 * Added Allosaurus
 * Added Compsognathus feather option
 * Added Velociraptor feather option
 * Added biome specific egg spawns for Triceratops
 * Added biome specific egg spawns for Dilophosaurus
 * Added biome specific egg spawns for Stegosaurus
 * Added Gallimius skeleton model
 * Raptors leap forward when attacking
 * Tweaked Spinosaurus model
 * Tweaked Compsognathus model
 * Tweaked Deinonychus model
 * Tweaked Gallimimus model, added feathers
 * Tweaked Liopluerodon model
 * Tweaked Trex model, added feathers
 * Tweaked mammoth texture, fixed flickering tusks
 * Changed Triceratops model
 * Changed Velociraptor model
 * >Changed Stegosaurus model

1.6.4, 1.7.2, 1.7.10, build 6.3.2 Released

 * Added Terror Birds with Gastornis, Phorusrhacos, Titanis, and Kelenken subspecies.
 * Tiny sliver of a chance of a Zombie/Skeleton horse can only be aquired from inserting a horse embryo into a horse.
 * Tweaked speed of water dinosaurs when finding food.
 * Fixed modelized Triceratops moving.
 * Various other texture tweaks.
 * Various other model tweaks.
 * Various other language tweaks.

1.6.4, 1.7.2, 1.7.10 Build 6.3 Released
Changelog:
 * Added volcanic brick stairs and slabs
 * Added several types of vases along with dye variants, models/textures by Tyranno
 * Added Liopleurodon, model by Raptorfarian and Bluestreak
 * Added Liopleurodon skeleton model, by Bluestreak
 * Added Quagga
 * Added TRex skeleton model, by Tyranno
 * Added cs_CZ translation, by Cronosus
 * Added Failuresaurus skin variants
 * Added horse syringes.
 * Added Paleontology (I-III) enchantments.
 * Paleontology enchantment will increase bio-fossil drop chance to 70/80/90% respectively.
 * Paleontology enchantment will increase iced meaat drop chance to 50/70/90% respectively.
 * Added Archeology (I-III) enchantments.
 * Archeology enchantment will increase relic scrap drop chance to 50/70/90% respectively.
 * Archeology enchantment III will increase scarab gem drop chance.
 * Removed guaranteed fossil drop; instead it's been replaced with new enchantments.
 * Fixed issue with coelacanth/nautilus not spawning (accidentally removed in 6.2.3)
 * Fixed issue where pterosaur skeleton made noises
 * Fixed bug where TRex could be tamed before being an adult.
 * Fixed bug where Compsognathus wouldn't swim.
 * Dodo eggs can be used in cake recipies.
 * Items can now be shift clicked into Feeders.
 * Feeders now work with hoppers. (Place hopper on left/right side of feeder depending on meat/vegi)
 * Fixed errenous strength of bone armor since it made players near invincible.
 * Enabled Anu achievement
 * Replaced TRex model, by Bluestreak
 * TRex and Spinosaurs cannot be hurt by bare hands.
 * You can no longer feed wild mosasaur from your hand. (You can still throw the food at them)
 * Dinopedia now works with nautilus
 * Dinopedia format for Dodos fixed
 * Sifters now drop biofossil instead of DNA
 * Anu can be placed through spawn egg (Note: Anu is not complete yet and cannot be spawned naturally in game)
 * Added config to control if Anu can be spawned at all
 * Changed dilophosaurus hurt sound
 * Tweaked TRex roar
 * Tweaked DNA analyzer rate
 * Ancient wood plates work on half slabs now
 * Fixed Triceratops mount location in wrong place
 * Fixed issue where player would dismount when riding Plesiosaur in water.
 * Added Plesiosaur animations.
 * Players can now dive and surface while riding the Plesiosaur
 * Cultivator texture now animates with a pulse effect when active
 * Updated various textures
 * Localization fixes

1.6.4 Build 6.2 Released
Changelog:


 * Added Gallimimus


 * Added de_DE.lang, courtesy of Retro_King


 * Added Deinonychus texture variations


 * Fixed Stone tablets, thanks to Cannibal Vox


 * Fixed figurines not dropping


 * Fixed figurine icons/textures


 * Fixed Ancient sword being indestructible


 * Fixed creative tab names not being localized


 * Fixed duplication bug with Cultivator shift-clicking


 * Fixed several dinosaur sounds not playing


 * Fixed mammoth textures


 * Re-added cooldown when swapping out whip while riding


 * Dinosaurs should now properly chase attack targets


 * Adjusted Coelacanth spawn rate


 * Adjusted dinosaur values


 * Adjusted dinosaur animations


 * Adjusted Spinosaurus modelized texture/pose


 * Adjusted pivots of Anky/Spino so they're more under their centers of gravity


 * Slightly increased lightning chance on ancient sword


 * Shortened tar sound loop


 * Compressed all .wav sounds to .ogg, reducing total .jar by ~10MB.

1.6.4 Build 6.1 Released
Changelog:


 * Fixed odd bug where some fossilized models dropped 2 bio fossils when destroyed instead of 1.


 * Fixed/removed leftover code that caused a crash when activating a sarracina plant


 * Added achievement IDs to config. They appear under # general {}.


 * Shifted achievement IDs to not conflict with Mystcraft out of the box


 * Fixed nautilus model so it appears inside its hitbox


 * Fixed mysterious figurine being invisible when placed


 * Fixed Skull block/lantern having faces on front and back.


 * Fixed dilophosaurus looking up instead of down at the player


 * Fixed mammoth not showing furless state after being shaved


 * Updated language files.


 * Added coelacanth, they spawn naturally, can also get them same way as Nautilus


 * Tweaked several dinosaur sizes


 * Fixed analyzer/workbench block textures


 * Tweaked loot chests


 * Updated green T-rex and Mosasaurus skeleton textures

1.6.4 Build 6.0 Released
It's been a really long time, so I can't compile a full change list right now, but major points include:


 * Loot in Academies/Shipwreck


 * Academies are now built from materials relevant to biome.


 * Now uses BiomeDictionary


 * Dinosaur sizes/attributes scale based on their age.


 * Added Deinonychus/updated Deinonychus textures, courtesy of Raptorfarian


 * Added several more skeleton fossils and green T-rex variant, courtesy of Bluestreak52.


 * Added a blue ocean/beach raptor courtesy of Ducky.


 * New Pterosaur model added


 * Sifter added


 * Fossil Record


 * Added a few achievements


 * Dinos should hunt and fight better.


 * Automation works with most of the GUI blocks.


 * Shift-clicking works with all GUI blocks.


 * Some improved dinosaur animation


 * Added dinosaur spawn eggs


 * Fossil items now spawn in dungeon chests as well.


 * Items/mobs now die when stuck in tar.


 * Dinosaurs no longer suffocate inside blocks.

...and many more.

1.5.2 Build 5.3 Released
A minor release, added some content and fixed a thing or two!


 * Added Compsognathus


 * Structure generation not as broken


 * Added Ancient wooden stairs/slabs


 * Added Ancient stone stairs/slabs


 * Fixed some localization strings


 * Sio-Chui-Le is created from smelting living nautilus.


 * Whip no longer constantly drains when held


 * Volcanic rock generates sparsely near bedrock.


 * Fixed double message when attempting to use gem on t-rex


 * Added message when using Essence of Chicken and it doesn't work


 * Redid bone armor texture


 * Added more trades for the neighborhood archaeologist


 * Added sounds for mosasaurus


 * Fixed issue where carnivorous dinosaurs stopped moving after hunting a mob


 * Fixed server-side crash when javelin was thrown on server

That's it for this update. I suggest deleting the old config file before updating. Moving forward, we'll begin working on getting F/A to work on 1.6.2. In the mean time, we have a few content updates planned as well as small bug fixes. The new dodo birds: to create one, first you get the dodo DNA, turn that into an embryo, cultivate that and it will give you a Cultivated Dodo Egg. This egg will spawn a dodo 100% of the time. The dodo eggs they lay naturally will not spawn a dodo 100% of the time. Also, we have some new people on the team.

EDIT: So... I made an incredibly stupid mistake and forgot to add the part where it's possible to get dodo DNA from analyzing frozen meat. I'M SO SORRY D:. Because of this, build 5.3 (content update) will be advanced to (hopefully) this weekend with some new dinosaurs, the dodo fix, and hopefully some other things. Now, about Minecraft 1.6.2. It was our intention that, after 5.2 was out, the team would start to work on getting the mod updated to 1.6.2. We don't have a time frame for 1.6.2. In the mean time, we plan on continuing to release Build 5.* versions that will consist mainly of content updates, since we don't want a repeat from when we went from build 4 to 5.

1.5.2 Build 5.1 Released
A minor release to clear up a bug or two. Most notable is the Smilodon is fixed and some new blocks.

5.1 CHANGELOG


 * Fixed Smilodon textures/items.


 * Fixed Fern Seeds and Feeder names.


 * Fixed message output not displaying when using scarab gem on T-Rex.


 * Added some blocks (currently found only in creative).


 * Amber Ore (does not generate or drop amber currently)


 * Ancient Glass


 * Ancient Stone


 * Ancient Stone bricks


 * Ancient Wood


 * Ancient Wood Pillar


 * Ancient Wood Plates


 * Spinosaurus and T-Rex should attempt to swim instead of drown.


 * Spinosaurus shouldn't suffocate walking into blocks.


 * Fixed overlapping Brachiosaurus texture.


 * Note to skin makers, the back half of the main body part is actually a second object that reuses the same texture space as the body part.

And that wraps up this update. We're aware of the issues surrounding dinosaur behavior after they hunt a mob down, as well as the inability to tame a T-Rex.

Also, if you run into any more empty chat messages, please tell me what you were doing when they showed up so we can get those sorted out.

BUILD 0004 Preview CHANGELOG

 * Phase I of dinosaur riding has begun.


 * All dinosaurs are rideable now (Pterosaurs are fun!).


 * Hitboxes now scale better with dinosaur age.


 * Plesiosaurs no longer kill themselves inside blocks.


 * Block dot in the Culture Vat GUI is gone.


 * Dinosaur speeds tweaked.


 * Dilophosaurus/Rex sizes are more appropriate.


 * Angry T-Rex will break blocks.


 * Triceratops will break blocks.


 * Added Dino_Starve option in the config.


 * Added Skull_Overlay option in the config.


 * There's more, I can't think of them right now. :B

Sorry to disappoint those waiting for a 1.5 update. You folks will just have to wait a little longer.

Some notes, Mosasaurs die when attacking other mobs... I could not figure it out and Shadow is out for the weekend.

RIDING! Phase I of riding is in, and you can ride dinosaurs now, and be able to control them with WASD as long as you have the whip out.

To ride a pterosaur, you must start off from at least 3 blocks high, run forward and fall and immediately press and hold "S" to pull up.

BLOCK BREAKING. Dinosaurs can break blocks again. Have a rampaging Rex and it'll destroy a lot of things. You can disable it in the config.

There is a new overlay blur for the Skull Helmet. Because of the way this works, there's a config option now called Skull_Overlay which defaults to false. To get the overlay, you must grab skullhelmetblur.png from /Fossils-Archeology/textures/ and put it into your minecraft.jar's /misc folder. Then enable Skull_Overlay in the Fossils.cfg.

Build 0003 1.4.7 Final
The minor tweaks and bug fixes are here and here is a list of the changes!

March 16, 2013


 * Javelins are fixed


 * Javelins have durability. 5 uses per relic, 3 uses per relic for the ancient.


 * Javelins can be fired out of dispensers.


 * Gem tools have durability. Can be repaired 10% per relic.


 * Fixed dinosaurs disappearing on age/eating.


 * Ancient helmet is fixed.


 * Triceratops eating ferns no longer puts them over the limit.


 * Dinopedia/health values now sync up with the server properly.


 * Structures generation "true" by default.


 * Dinosaurs disregard the "stay" command when hungry.


 * Messages when dinosaurs die of starvation.


 * Palaeoraphe trees have height variation.


 * Dinosaurs will drop what they're holding when given food.


 * Added Palaeoraphe slabs and stairs.


 * Never-ending minor tweak.

Build 0003 1.4.7 Preview
Yes, it is finally here: what you all have been waiting for, the latest build in the F/A mod. New features and fixes!


 * Structures are much rarer.


 * Ships spawn in the water.


 * Shops now spawn.


 * Loot fixed inside structures.


 * Dinosaur hunger replenishes when eating/hunting.


 * Palaeoraphe can burn.


 * Tar can now be lit on fire; the fire spreads quickly.


 * Bone armor can now be crafted.


 * Language is fixed; no need to set paths.


 * Console spam from ferns is now gone.


 * Utahraptors are Dilophosaurs again.


 * Syringes work.


 * Mammoths are back!


 * Smilodons (formerly saber cats) are back!


 * All dinosaurs age properly now.


 * Hitboxes have been fixed.


 * Dinosaurs have been resized.


 * Fossil models have a size limit.


 * Feeders fixed.


 * Items held by raptors are visible.


 * Mosasaur now hunt squids for food.


 * Dinosaurs move quicker now.


 * Nautilus fixed.

Also, keep in mind this is a preview. The modders are working very hard to fix any bugs there might be, so contribute and post your problems at the forum at http://www.minecraftforum.net/topic/1708636-147sspsmp-fossils-and-archeology-revival-147-build-0003-preview-updated-march-12-2013/ to help with current problems that can be fixed.