Talk:Updates/@comment-190.43.6.97-20191015003533

Good afternoon to the entire Fossils and archeology team, I write here to give you some tips for mod improvements and give you ideas of animals, cultures and prehistoric plants, remember these are TIPS to grow the mod. These are the following:

1.- Improve the graphics of carnivores and herbivores (more real), for example: The Tyrannosaurus could be like that of the Jurassicraft mod, with a more realistic touch. Less in small birds and amphibians.

2.- Give the laboratory machines a more realistic touch (like those of the Jurassicraft mod).

3.- That dinosaurs can reproduce among themselves, that they can eat grass, leaves or hunt other species.

4.- Create hybrids (merged species and new machines would be added for these processes).

5.- You could add great monuments such as the Pyramids of Egypt, Machu Picchu, Greek Temples, The Hanging Gardens of Babylon, among others.

6.- Kon the mod already installed and in use, when creating a world, on the map it appears as the Earth, (continents and oceans, like the real ones), each place with the corresponding biome.

7.- Put more dinosaurs in the mod, also birds like the Archeopteryx and marine reptiles like the Tylosaurus, add more mammals.

8.- Improve mammals, see the animals of the Pocket creatures mod and improve their graphics. Example: make smilodon's legs more real.

9.- Make more Egyptian gods for future battles.

10.- Create the annunakis, tall men, long beards, gold armor and precious stones. They arrive in ships and krean reptilians and bertoszk.

11.- Reptilians: hostile creatures, shaped like a humanoid.

12.- Bertoszk: crab men, hostile.

13.- add australopithecus, a Neanderthal man and Homo erectus.

14.- Protection systems for dinosaur cages.

These are all my recommendations, I hope you take them into account. I await your response, good afternoon.