Board Thread:Suggestions/@comment-25118285-20170113233624/@comment-29761028-20170608151115

ASDFGirl wrote: Spidearcraft wrote: ==King Tut's Dagger and any other archeology stuff. There should Be An Update That Ignore The Palaentology Aspect Of The Mod And Only Adds Archeological Stuff == why not give the modelers a bit of a break by creating smaller less complex creatures ( unless you find a way to make it complex )

Arandaspis - 1/2 to a block in length, Passive , Revival Only , not tameable , no despawn , no food requirements. can be used for feeding. Can Reproduce

Meganeura - 1/2 block to 2 blocks in length, Aggressive ( maybe? ) , Revival , not tameable , no despawn , eats other meganeura and diplocaulus and used for feeding , Cannot Reproduce.

Diplocaulus - 1 block in length, Passive , Revival , Tameable via Feeding Or Standing next to egg when hatching , no despawn , eats Meganeura 1/2 block size and can be used for feeding , can reproduce

Doryaspis - 1/2 a block to a block in length. passive alone but more likely to attack in higher numbers, Revival , Not tameable , no despawn , eats nothing ( Filter feeder ) Can be used for feeding , Can reproduce

And One Final Complexish Thing.

Dunkleosteus - 2 to 10 blocks in length, Aggressive , Revival , Tameable Via Aquatic Scarab Gem , No despawn , Eats Everything Except Vegetables Fruits Liopleruodon Mosasaurus Tyrannosaurus And Spinosaurus , Can Reproduce

I Do not expect any of the previously mentioned ( Except maybe Dunko ) to be added since noone really cares about them but these are my wishes for this mods future. I think you'll be happy to hear that we ARE in fact planning an archeology update. We have a separate thread for arch ideas here: http://fossils-archeology.wikia.com/wiki/Thread:49704 is 1.7.10 still going to get updated