Board Thread:Suggestions/@comment-33371592-20181004203453

Right know some mobs have damage and health inconsistent in comparison with other mobs. Examples: tyrannosaurus has 16 damage but for some reason therizinosaurus and parasaurolophus have 17 damage. It's pretty strange that they have more damage than a dinosaur with a large bone crushing jaw. Both also have more damage and health than triceratops, who is obviously larger and bulkier. Velociraptor has unreasonable 30 hp, even though it's smaller than the player. There are other inconsistencies, so I suggest this:

-Parasaurolophus and Therizinosaurus health should be reduced to 60. The former should have around 10 damage, while the latter should have 15 damage.

-Tyrannosaurus should have 17, or even 20 damage.

-Triceratops and Mammoth should have 70 health. The former should have 12 or 14 damage.

-Velociraptor should have 13 health.

-Elasmotherium should have like 10 damage.

-Compsognathus should have 6, not 13 hp.

-Gallimumus should have 7 damage, instead of 3.

-Sarcosuchus should have at least 10 damage when on land (the death-roll should be nonexistent). The 3 damage is ridiculous.

-Dodos had a strong jaw, so they should have either 3 or 4 damage instead of 1.

-Smilodon should have 9 damage.

-why does Henodus have 30 hp? Make it 7.

-Pachycephalosaurus has way too much damage for its size. Instead of 18,it should have 10 or 13 damage.

-Either Megalodon should have 70 hp, or Mosasaurus should have 80 hp. They were similary sized.

-Liopleurodon should have 50 hp

-Kelenken should have 35, not 40 hp.

-Titanis should have 30 health, while phorusrhacos should have 28 health.

-Gastornis should have 25 hp.

-Confucisiusornis should have 4 hp, because it's a small bird.

-The one-shot attack of Spinosaurus would better fit tyrannosaurus, as the former had a weaker jaw made for fishing.

Any HP and Damage idea that makes more sense than mine is welcome. 