Board Thread:Suggestions/@comment-25235219-20170119230742/@comment-25235219-20170611234801

193.86.154.226 wrote: As i read this thread...

Be carefull with your wishes and what is realy good for mod as is. We have a proverb "Like  when the cat and the dog  baking  cake. Cat added sugar, dog added salt". If you add too much good stuffs to one pot, it doesn't mean the whole product  is edible.

May be...

Maybe it is time to consider dividing mod to smaller parts. It is depend i Ilibrary, after  Ilibrary is instaled may come the fossile core mod, and after it may come (one, many, all) specific implementations. eg. Dinosaurs (in  files  Paleozoic Mesozoic Cenozoic ), Cultures (dividen in files Egypt Aztecs Norse Polynomials) etc.

Reason...

Dividing into files make each file smaller. The player can decide what he realy wants to play. If he want to play dinos, but not keen on cultures, it is an option. Or if he wants to play Paleozic dinos, and Norse culture, may be it is a weird combination, but it is then also an option. ... huh? This isn't food, it's a mod. As long as any new content doesn't change the core stuff of the mod (dinosaurs basically), adding new content won't ruin the whole thing. You could make the case that there would be way too many structures spawning, but my suggestion would be to turn down their spawn rate as more are added so there would only be maybe 1 per biome if that.