Updates

Here you will find the most current updates as they are happening. You can find sneak peeks of what may come in the near future here. If you have a model you want to contribute, click here.

1.7.10, Build 7.2.1 Released 1.8 - 'Bug Fix Update'
June 13th, 2015

In this update we've fixed several bugs introduced in 7.2. One of the complaints we've heard about the last update was how vague it was to get to Anu. Some of the stone tablets, pictured in this update's banner, have been updated that will hopefully make it more clear what you need to do. We also fixed a nasty item duplication bug and added a few other changes. On a different note, iLexiconn has graciously offered to help out with Fossils and Archeology, and has already helped us clean up the code quite a bit!

Changelog -
 * Fixed The Darkness dimension not registering correctly
 * Fixed issue where clients would crash on join after leaving while in Anu's dimension
 * Fixed item duplication bugs found in several F/A blocks
 * Dilophosaurus now have a fuzz skin, enabled by default
 * New start screen background, disable-able in the config
 * Updated pt_BR language file thanks to SteveOriginal
 * Lycopodiophyta plant seeds are now obtainable
 * Fixed texture issue with the Ceratosaurus
 * Fixed Failure Plant being able to break bedrock.

1.7.10, Build 7.2 Released, 'The Ancient Kings Update '
June 6th, 2015

Misc Changes:
 * Fixed Pteranodon not growing
 * Added new Stone Tablet s
 * Fixed bug with Stone Tablets not rendering when looked at
 * Fixed Bug where texture would flicker on Pteranodon’s beak
 * Pteranodon’s head now rotates
 * Fixed Pteranodon and it’s items being named “Pterosaur”
 * Added a white Smilodon Subspecies, a 1 in 5 chance from cloning and a 1 in 20 chance from breeding!
 * Reworked Dilophosaurus model thanks to Raptorfarian
 * Removed dark green Dilophosaurus subspecies, replaced with a desert subspecies
 * Skulls and Skull Lanterns now render their faces when in the inventory
 * Fixed bug with Dodo head being on one side
 * Fixed bug with Dodo floating 2 pixels high
 * Ancient Glass now has a connected texture
 * Fixed Time Machine texture floating 2 pixels
 * Fixed bug where Stoneboards would not render beyond their hitbox
 * New Stoneboard designs which give insight to new features
 * Fixed Texture seams on Velociraptor tails
 * Added Confuciusornis courtesy of Tyranno66
 * Added Reinforced Glass
 * Large Dinosaurs can now break blocks again, but only when hungry; they will break anything weaker than iron, excluding Reinforced and Ancient Glass.
 * Added Failuresaurus Flesh, place it in an Analyzer for a chance to get any random DNA
 * Failuresaurus no longer drop Bio-fossils and now drop Failuresaurus Flesh
 * Changed Coelacanth DNA’s texture
 * Fixed Fly particles from replacing all other particle textures
 * New Model for Mammoth thanks to Bluestreak52
 * 2 new subtypes for Mammoths: a dark brown subtype and an all-white one
 * Removed Chicken Embryo
 * Added Cultivated Chicken Egg
 * Cultivating Chicken DNA now gives Cultivated Chicken DNA
 * Reworked Achievements
 * Added Anubite Statue, dont get within 5 blocks of it in survival!
 * Added Ceratosaurus courtesy of Bluestreak52
 * Fixed Sarcosuchus not eating certain animals
 * Fixed Sarcosuchus not hatching with the correct subspecies
 * Fixed Sarcosuchus not being growable with Chicken Essence
 * Fixed Dodo acting jumpy
 * Reworked Tyrannosaurus model thanks to Bluestreak52
 * Ancient Helmet and Bone Helmet now has a blur effect similar to a pumpkin
 * Ancient Helmet now has a 3D model, not just a flat texture
 * New sounds for Deinonychus thanks to Raptorfarian
 * Feathers config is on by default
 * Feather config is now renamed to scales config
 * Certain wooden blocks in the mod are now flammable
 * Iron Golems no longer attack prehistoric aquatic reptiles
 * Fixed issue with Hardcore End Expansion
 * Re-Implemented the Tooth Dagger
 * Reduced Sarcosuchus hitbox size
 * Various musical improvements and new music track from Nanotyrano
 * Reworked Triceratops model thanks to Bluestreak52
 * Triceratops now has Quills(configurable)!
 * Plant Changes:
 * Removed Fern Seeds from being obtainable from Bio Fossils, try analyzing Plant Fossils instead!
 * Petrified Palaeoraphe Sapling now replaces the old Plant Fossil, it can be cultivated to get a Palaeoraphe Tree
 * Fossilized Plant Seeds/Spores can be obtained from Analyzing Plant Fossils, and can be cultivated to get plant seeds/spores.
 * Plant Seeds can be placed to create a plant
 * Dillhoffia and Sarracenia can no longer be obtained via the Sifter
 * Plant Fossils now drop from Fossil blocks
 * Changed Fern Seed’s creative tab to Ancient Materials.
 * Changed Fern Seed’s name to Fern Spore.
 * Fixed Fern block being called “tile.null.name”
 * Removed Fern block from Decorations creative tab
 * Ferns can be placed on Dirt and Podzol
 * Ferns now have a 1 in 5 chance of dropping Fern Spores when destroyed
 * The color of Ferns is now dependent on its biome, similar to Vanilla Leaves or Grass
 * Changed the spelling of “Sarracina” to “Sarracenia”
 * Sarracenia is now two blocks tall
 * Sarracenia now has a more realistic texture
 * Added Cephalotaxus plant
 * Added Lycopodiophyta plant
 * Added Foozia plant
 * Added Zamites plant
 * Added Bennettitales plant
 * Added Welwitschia plant
 * Added Horsetail plant
 * Added Failure Plant
 * Added Plant Seeds and Fossilized Plant Seeds for multiple plants
 * Culture Vat Changes:
 * Culture Vats are now Transparent
 * Culture Vats now render an embryo of the creature they are cultivating
 * Nether Changes:
 * New world gen: Nether Boats! find them in lava seas
 * Added new Block: Mysterious Idol
 * Something long anticipated, but we rather not spoil it!
 * Anu spawns naturally now.
 * Localization Changes:
 * Pirate translation added by Bluestreak52
 * Korean translation updated by lalaladinosaur
 * zh_CN localizations updated by oldjunyi
 * Structure Changes:
 * New structure by Robberto08

1.7.10, Build 7.1 Released, 'The Flappy Pteranodon Update! '
April 4th, 2015

Build 7.1 for Minecraft 1.7.10 is released. The Flappy Pteranodon Update!

Hello everyone, it's been a long time since the last update and I just want to say thank you all for your patience! Thanks to the amazing contributions of a few people in the past few months including Wasianish, Rydog and JTGHawk, and Alexthe666, the mod has been able t o move forward on the programming side of things and get updates rolling again.

Massive thanks to Alexthe666 for deciding to join the core Fossils and Archeology Revival team. Expect to see a lot more coming from Alexthe666! He's done an amazing job so far so everyone make sure to let him know how much you appreciate it!

Change log -


 * Prevent server crash if Elasmotherium is riding a boat or minecart
 * Added mammoth meat
 * Various meat item texture improvements thanks to Sunconure11
 * Added Dillhoffia
 * Added aquatic scarab gem
 * Added dominican amber, get it by using a sifter
 * Added Sarcosuchus
 * Added cute Sarcosuchus sounds, making it 12% more intimidating
 * Ferns now grow under any type of leaf block
 * Fixed blue skins not showing up correctly for Gallimimus and Velociraptor
 * Reworked Brachiosaurus model, thanks to Raptorfarian
 * Pterosaur is now Pteranodon
 * Reworked Pteranodon model, thanks to Bluestreak52 and Raptorfarian
 * More Pteranodon kinds, including nether and arctic variants
 * Pteranodon now is a realistic size
 * Pteranodon is now 12% more intimidating
 * Pteranodon now fly on their own
 * Various animation improvements by Alexthe666
 * Animations are 12% more intimidating
 * Tweaked eat AI code
 * New Block: slime trails
 * Added developer capes, making developers 12% more intimidating
 * Compsognathus egg 50% smaller
 * Failuresaurus Changes:
 * - no longer burn in daylight
 * - Failuresaurus now climb walls
 * - Failuresaurus now 12% more intimidating
 * - Fixed hitbox size
 * - Now leave slime trails wherever they go
 * - Failuresaurus no longer despawn
 * - Failuresaurus is now leashable
 * Anu Changes:
 * - Fixed crash when you attack him when he has pig zombies under his control
 * - Added more dialogue
 * - Now 12% more intimidating
 * Localizations:
 * - Added Korean translation, thanks to utoc123 and dy126800
 * - Added Portuguese translation, thanks to Al-Myr

Also to Nanotyrano who will be supplying us with some awesome music in the coming updates! We've heard bits and pieces of what he's working on and we are excited to let you guys listen to them when they're done.

Also, I am also announcing I'm officially standing down from actively working on this mod. It mostly came down to I have a professional career I need to work at and unfortunately trying to program on this mod did not help in that regard. That said, I am still involved with the F/A team.

1.7.2, 1.7.10, Build 7.0.1 Released
November 16th, 2014

7.0.1 Change log -


 * Fixed: Fossil blocks no longer drop incorrect and unusable items


 * Fixed: Elasmotherium now loads correct skin on load


 * Fixed: Minor issue with brown Stegosaurus texture


 * Fixed: Adult smilodons no longer float above the ground


 * Fixed: Pregnant animals no longer move super fast


 * Fixed: Fossil Record music now loads correctly


 * Fixed: Plesiosaur now grows in water instead of displaying "not enough space" message


 * Fixed: Ancient Stone Stairs now use the correct texture

Build 7.0.1 for Minecraft 1.7.10 and 1.7.2 is released. If you are updating from 1.6.4, be sure to run version 6.4.1 or you will lose all mod items. This is a minor update, addressing several bugs.

Highlights for this update include fixing an issue wlocks was dropping cobblestone, bio-fossil, relic scraps, etc. with random metadata causing them to be unusable in crafting recipes. Another issue was with Elasmotherium being randomly assigned a new skin whenever the chunk was loaded. Plesiosaurs being unable to grow in water blocks has been fixed. Various minor changes. As stated above, the 1.7.10 version of the mod is now being built with a newer Forge version. This shouldn't cause any issues but there you go.

[1.7.10]: This version is now built against Forge version 10.13.2.1230

1.7.2, 1.7.10, Build 7.0 Released
October 11th 2014 -

7.0 Change log - You may have also noticed there are no 7.0 builds for Minecraft 1.6.4 and that's because we are done making new things for that build! It is a lot of work trying to maintain multiple versions of the mod and it is better off to continue moving forward.
 * Fixed issue where dinosaurs would lose AI after dismounting
 * Allosaurus now take fall damage
 * Added Elasmotherium
 * Added Temple
 * Fixed Pachy not raising their heads after headbutting
 * Fixed Triceratops back legs floating
 * Added French localization, thanks to user LeGribouilleur
 * Fixed dinosaurs coming off "stay" when owner logs off

The elasmotherium is a new mob, obtained similar to the mammoth or smilodon. They are rideable and quick to anger and may fling mobs (and players) into the air when provoked. Elasmotherium AI will be iteratively improved moving forward.

A new temple, constructed by Robberto08 has also been added. Currently this spawns where academies may spawn, and is filled with broken pottery, figurines, and loot.

1.6.4, 1.7.2 1.7.10, Build 6.4.1 Released
October 5th, 2014

Change log -
 * Added in item registries so updating from 1.6.4 to 1.7 won't remove all mod items.
 * Allosaurus now receive fall damage
 * Fixed crash when attacking baby dilophosaurus
 * Fixed issue where dinosaurs would lose AI after dismounting
 * Fixed Pachycephalosaurus not raising their heads after headbutting

Build 6.4.1 for Minecraft 1.6.4 is out. This update essentially is so updating to 1.7.* will go without a hitch. If you are updating to 1.7 from 1.6.4, you will need to run this at least once so items don't disappear.

The next feature release will be labeled as Build 7.0.

1.6.4, 1.7.2, 1.7.10, Build 6.4 Released
September 1, 2014

Change log - 6.4 is now released. This update is primarily to fix a client crash regarding rendering dinosaur bones items. Along with this are more changes to dinosaur models and the addition of the Allosaurus.
 * Fixed bug where dropped dinosaur fossil items resulted in client crash
 * Fixed dinosaurs reporting as child, even as adult
 * Fixed water mobs leaping 50 feet out of the water for food
 * Fixed trex/spinosaurus skeletons not being able to be broken with fists
 * Smilodons should no longer despawn
 * Added new Dutch translation, thanks to DragonH
 * Added tooltip to icons inside the Dinopedia
 * Added Allosaurus
 * Added Compsognathus feather option
 * Added Velociraptor feather option
 * Added biome specific egg spawns for Triceratops
 * Added biome specific egg spawns for Dilophosaurus
 * Added biome specific egg spawns for Stegosaurus
 * Added Gallimius skeleton model
 * Raptors leap forward when attacking
 * Tweaked Spinosaurus model
 * Tweaked Compsognathus model
 * Tweaked Deinonychus model
 * Tweaked Gallimimus model, added feathers
 * Tweaked Liopluerodon model
 * Tweaked Trex model, added feathers
 * Tweaked mammoth texture, fixed flickering tusks
 * Changed Triceratops model
 * Changed Velociraptor model
 * >Changed Stegosaurus model

1.6.4, 1.7.2, 1.7.10, Build 6.3.2 Released
August 20, 2014

Change log - 6.3.2 is released. This update is to mainly address some crash bugs found in the 6.3.1 release. On top of that, the terror birds were added in along with some other minor changes. I attempted to address some mod compatibility with enchantments, though I'm not sure how effective the changes were.
 * Added Terror Birds with Gastornis, Phorusrhacos, Titanis, and Kelenken subspecies.
 * Tiny sliver of a chance of a Zombie/Skeleton horse can only be aquired from inserting a horse embryo into a horse.
 * Tweaked speed of water dinosaurs when finding food.
 * Fixed modelized Triceratops moving.
 * Various other texture tweaks.
 * Various other model tweaks.
 * Various other language tweaks.

Such an incredibly short change log this time! Some changes were made to the eat code, so dinosaurs should be more likely to search for items and blocks on the ground. Also are the usual caveat for 1.7 builds. While I believe they're pretty stable at this point, be careful to backup any worlds before using them.

There are 4 sub species of terror bird. The Gastornis uses pumpkin blocks to tame, while the other three, more carnivorous birds, require raw quagga meat to tame. The Phorusrhacos, Titanis, and Kelenken will try attacking horses and quagga on sight.

1.6.4, 1.7.2, 1.7.10 Build 6.3.1 Released
August 14, 2014

Changelog -
 * Structure gen re-added, immense thanks to Roomon1.
 * Added volcanic slabs and stairs recipes (my bad).
 * Added ru_RU.lang, thanks to Adaptivity.
 * Added different Spinosaurus sounds.
 * Fixed Feeder texture facing the wrong way.
 * Fixed TRex's food list to properly include Gallimimus mobs.
 * Restricted archeology/paleontology Enchantments to pickaxes.
 * Added config option to disable dinosaur breeding.
 * Added enchantments to ID config.
 * Added server/single player config to turn off receiving enchants from enchantment table.
 * Merged "Combat" and "Armor" tabs into "Ancient Equipment".
 * Added "Dinosaur Bones" creative tab.
 * Modified current dinosaur skulls/feet/leg bones to support specific dinosaurs.
 * Added vertebrae/rib cage dinosaur bones.
 * Removed "claw" item, now replaced with special dinosaur drops.
 * Feet bone armor recipe changed to only allow "claw" and "talon" specific items.
 * Added "fossilOre", and dinosaur specific groups to the OreDictionary.
 * Fixed vase texture.
 * Updated Triceratops model, thanks to Bluestreak.
 * Added ability to nudge placed dinosaur fossil models by sneaking+right clicking.
 * Swapped Velociraptor and Deinonychus health.
 * Added feather textured variants on Tyrannosaurus, Gallimimus, and Deinonychus; thanks to Raptorfarian.
 * Added config option to toggle the feathered textures per dinosaur.
 * Using a dinosaur Spawn Egg over a dinosaur will create a baby.
 * Updated Pachycephalosaurus, Trex, Compsognathus models; thanks to Raptorfarian.
 * Added localized flavor text to the third page Dinopedia for all mod mobs; thanks to Bluestreak.
 * Dinosaur Eat/Hunt code will not run if Dinosaur_Starve is set to false. This may increase performance since if dinosaurs don't get hungry there's no need to run code to find food. Players can still hand feed tamed dinosaurs.
 * Temporary - disabled feeder finding from water based mod mobs while I address severe performance issues.
 * Tweaked eating AI in an attempt to address observed overworking the CPU. This will be a continuing work in progress.
 * Bones entity will attack players, thanks to darthvader45
 * Fixed leather not analyzing; can produce cow or horse DNA.
 * Completely reworked embryo code. Instead of creating a new entity it will use the exact same entity the Embryo is applied to.
 * Added particle effect when embryo is accepted into an animal.
 * Tiny sliver of a chance of a Zombie/Skeleton horse can only be aquired from inserting a horse embryo into a horse.
 * Tweaked speed of water dinosaurs when finding food.
 * Fixed modelized Triceratops moving.
 * Various other texture tweaks.
 * Various other model tweaks.
 * Various other language tweaks.

IMPORTANT NOTES

While in the previous update we released versions for both 1.7.2 and 1.7.10, and while the downloads for 1.7 versions have completely surpassed the 1.6.4 stable build, there have been... hardly any bug reports. Which is pretty surprising given the amount of downloads they received. SO. Because of that, the 1.7 6.3.1 builds are labeled as BETA again. Are these safe to use? Probably. Just be sure to back up worlds before updating.

When updating the 1.6.4 build, you may encounter a lot of what look like errors when entering an older world. This should be old news, the errors can most likely be ignored.

Thanks to roomon1, the structure gen code was ported up to 1.7! Structure gen should be the same as it is in the 1.6.4 version.

One of the things that was drastically changed in this build is some of the dinosaur bone drops are now specific to the dinosaur that drops them. All existing skulls, claws, feet, and leg bones will default to Triceratops in this build. One of the things I want to make specific note of is the recipe for the bone feet armor has changed. They now require claws or talons to craft (Deinonychus, Velociraptor, Dilophosaurus, Gallimimus). Claws/talons can be mixed interchangeably.

There are new config options. The most useful ones are the config to control if dinosaurs breed. If it's off, they won't produce eggs on their own. Another is being able to turn off the ability to aquire archeology/paleontology enchantments from the enchantment table. We are aware that in most cases these two enchantments are unwanted, since they are very mod specific and especially when playing with large mod packs it may be down right useless. Server owners/single player worlds can disable and re-enable them at any time.

And a final note, we've made the decision to start shifting towards making 1.7 stable, and unofficially dropping support of 1.6.4. What this means is any new major features will probably not happen to Minecraft 1.6.4 versions of the mod, but if there are fixes to increase performance etc., the 1.6.4 version will still receive those until 1.7 is fully supported.

If you've read this far, good! Scroll down for download links.

1.6.4, 1.7.2, 1.7.10 Build 6.3 Released
July 27, 2014

Changelog - 6.3 is out! New beta builds for Minecraft 1.7! There are some important changes in this release. Please read the entire changelog and additional notes before downloading!
 * Added volcanic brick stairs and slabs
 * Added several types of vases along with dye variants, models/textures by Tyranno
 * Added Liopleurodon, model by Raptorfarian and Bluestreak
 * Added Liopleurodon skeleton model, by Bluestreak
 * Added Quagga
 * Added TRex skeleton model, by Tyranno
 * Added cs_CZ translation, by Cronosus
 * Added Failuresaurus skin variants
 * Added horse syringes.
 * Added Paleontology (I-III) enchantments.
 * Paleontology enchantment will increase bio-fossil drop chance to 70/80/90% respectively.
 * Paleontology enchantment will increase iced meaat drop chance to 50/70/90% respectively.
 * Added Archeology (I-III) enchantments.
 * Archeology enchantment will increase relic scrap drop chance to 50/70/90% respectively.
 * Archeology enchantment III will increase scarab gem drop chance.
 * Removed guaranteed fossil drop; instead it's been replaced with new enchantments.
 * Fixed issue with coelacanth/nautilus not spawning (accidentally removed in 6.2.3)
 * Fixed issue where pterosaur skeleton made noises
 * Fixed bug where TRex could be tamed before being an adult.
 * Fixed bug where Compsognathus wouldn't swim.
 * Dodo eggs can be used in cake recipies.
 * Items can now be shift clicked into Feeders.
 * Feeders now work with hoppers. (Place hopper on left/right side of feeder depending on meat/vegi)
 * Fixed errenous strength of bone armor since it made players near invincible.
 * Enabled Anu achievement
 * Replaced TRex model, by Bluestreak
 * TRex and Spinosaurs cannot be hurt by bare hands.
 * You can no longer feed wild mosasaur from your hand. (You can still throw the food at them)
 * Dinopedia now works with nautilus
 * Dinopedia format for Dodos fixed
 * Sifters now drop biofossil instead of DNA
 * Anu can be placed through spawn egg (Note: Anu is not complete yet and cannot be spawned naturally in game)
 * Added config to control if Anu can be spawned at all
 * Changed dilophosaurus hurt sound
 * Tweaked TRex roar
 * Tweaked DNA analyzer rate
 * Ancient wood plates work on half slabs now
 * Fixed Triceratops mount location in wrong place
 * Fixed issue where player would dismount when riding Plesiosaur in water.
 * Added Plesiosaur animations.
 * Players can now dive and surface while riding the Plesiosaur
 * Cultivator texture now animates with a pulse effect when active
 * Updated various textures
 * Localization fixes

IMPORTANT NOTES

Regarding the 1.7.2 and 1.7.10 builds. Those builds are labeled as BETA. There may be some features missing than in the 1.6.4 builds. Most notably, there are currently no structure spawns in the 1.7 builds! Please if you are going to use them make sure to back up your world files, these builds have not been tested extensively and may be buggier than usual. We have a new repository set up for the 1.7 builds, please post issues you find here in the github tracker at the home page.

Anu is not completely done at the moment. By default the config is set so Anu is not allowed to spawn at all, and the only way to spawn him is through spawn egg. Expect more changes later on with his fighting ability.

Gone is the guaranteed fossil drop, instead it was replaced with enchantments which we think will work out better. We found through user feedback and observation that the guaranteed drop made things waaaaaaaaaay too easy.

Sifters drop fossils instead of DNA because it makes more sense that way. Drop rate of the fossils are the same as they were DNA.

Bone armor was nerfed hard because for some reason it was set to be a lot stronger than diamond. It is now somewhere between iron and diamond armor, but with higher enchantability. Eventually there will be a new armor added that will be on par or better than diamond.

Some of you may have seen references to the Gastornis in the github. The Gastornis is not included in the 6.3 release because we found several large issues with it and I didn't have enough time to fix those issues.

The new vases can be found by crafting pottery shards in a crafting table, then taking the broken vase and putting it through the workbench with a relic scrap, and then using dye colors on them.

Also when updating the 1.6.4 build, it's probably best to clear the config file and let it generate from scratch. You'll also probably see a lot of scary id mismatch warnings. Through my tests that didn't have any issues loading previous worlds, but just to be safe, back up your world before updating. :D

1.6.4 Build 6.2.3 Released
July 16, 2014

Changelog -


 * Fixed infrequent crash caused by water dinosaur AI.
 * Fixed issue with crafting the wrong Feeder state, resulting in lost food when initially placed.
 * Fixed several display inventory names
 * Fixed ancient sword durability decreasing while in creative
 * Gallimimus will try to avoid being stepped on by Brachiosaurs.
 * Increased bio fossil drop chance on Fossil Blocks
 * Fossil Blocks guarantee at least 1 bio fossil drop
 * Fixed various models
 * Added a new mosasaur model
 * Added second mosasaur skin variant
 * Changed rider heights on several dinosaurs
 * Coelacanth and Nautilus show "No Despawn" in dinopedia if they won't despawn
 * Gallimimus should now eat from feeders
 * Fixed Mosasaur playing wrong sound outside of water
 * Changed water dinosaur AI to be more lively
 * Mosasaur now eat from feeders and hunt plesiosaurs, cows, squid, and nautilus properly
 * Gallimimus now eat seeds and melon seeds
 * Tweaked loot on shipwrecks to be a little better
 * Tweaked loot on first floor Academies to give less amounts of rare loot
 * Slightly increased chance of DNA from Analyzers
 * Fixed Cultivated Dodo Eggs not coming from cultivators
 * Hoppers may only be used on the top and bottom of sifters
 * Fixed broken character on achievement page
 * Names of dinosaurs when killed by on a server should show up correctly now

6.2.3 is released. What happened to 6.2.1? I got carried away. What happened to 6.2.3? I'm pretty bad. The main point of this release is to address a fatal crash experienced infrequently in worlds, that has to do with mosasaurs and plesiosaurs. That was technically 6.2.1, beyond that there are a few more changes and fixes but no new content. I encourage you to read the entire changelog.

1.6.4 Build 6.2 Released
July 1, 2014

Changelog:


 * Added Gallimimus


 * Added de_DE.lang, courtesy of Retro_King


 * Added Deinonychus texture variations


 * Fixed Stone tablets, thanks to Cannibal Vox


 * Fixed figurines not dropping


 * Fixed figurine icons/textures


 * Fixed Ancient sword being indestructible


 * Fixed creative tab names not being localized


 * Fixed duplication bug with Cultivator shift-clicking


 * Fixed several dinosaur sounds not playing


 * Fixed mammoth textures


 * Re-added cooldown when swapping out whip while riding


 * Dinosaurs should now properly chase attack targets


 * Adjusted Coelacanth spawn rate


 * Adjusted dinosaur values


 * Adjusted dinosaur animations


 * Adjusted Spinosaurus modelized texture/pose


 * Adjusted pivots of Anky/Spino so they're more under their centers of gravity


 * Slightly increased lightning chance on ancient sword


 * Shortened tar sound loop


 * Compressed all .wav sounds to .ogg, reducing total .jar by ~10MB.

This forum post editor is still the worst. :|

6.2 is released. Notable things in this release include: the addition of the Gallimimus; stone tablets now display correct and don't shift up, thanks to code contribution by Cannibal Vox; a fixed item duplication bug through the Cultivator; and plenty of model/texture/animation tweaks.

1.6.4 Build 6.1 Released
June 23, 2014

Changelog:


 * Fixed odd bug where some fossilized models dropped 2 bio fossils when destroyed instead of 1.


 * Fixed/removed leftover code that caused a crash when activating a sarracina plant


 * Added achievement IDs to config. They appear under # general {}.


 * Shifted achievement IDs to not conflict with Mystcraft out of the box


 * Fixed nautilus model so it appears inside its hitbox


 * Fixed mysterious figurine being invisible when placed


 * Fixed Skull block/lantern having faces on front and back.


 * Fixed dilophosaurus looking up instead of down at the player


 * Fixed mammoth not showing furless state after being shaved


 * Updated language files.


 * Added coelacanth, they spawn naturally, can also get them same way as Nautilus


 * Tweaked several dinosaur sizes


 * Fixed analyzer/workbench block textures


 * Tweaked loot chests

Literally the worst forum editor ever.
 * Updated green T-rex and Mosasaurus skeleton textures

Today brings the 6.1 update, this fixes several bugs, adds the Coelacanth, and addresses compatibility with Mystcraft achievement IDs.

1.6.4 Build 6.0 Released
June 23, 2014

It's been a really long time, so I can't compile a full change list right now, but major points include:
 * Loot in Academies/Shipwreck


 * Academies are now built from materials relevant to biome.


 * Now uses BiomeDictionary


 * Dinosaur sizes/attributes scale based on their age.


 * Added Deinonychus/updated Deinonychus textures, courtesy of Raptorfarian


 * Added several more skeleton fossils and green T-rex variant, courtesy of Bluestreak52.


 * Added a blue ocean/beach raptor courtesy of Ducky.


 * New Pterosaur model added


 * Sifter added


 * Fossil Record


 * Added a few achievements


 * Dinos should hunt and fight better.


 * Automation works with most of the GUI blocks.


 * Shift-clicking works with all GUI blocks.


 * Some improved dinosaur animation


 * Added dinosaur spawn eggs


 * Fossil items now spawn in dungeon chests as well.


 * Items/mobs now die when stuck in tar.


 * Dinosaurs no longer suffocate inside blocks.

...and many more.

It's been a while, hasn't it? I'll cut right to the point, below is a link to the 1.6.4 version of the mod (Build 6.0). While I can't say it has zero bugs, it's at a point where we think it is ready for playability without running into any game breaking bugs. Last weekend I went back in after not touching the code for over 4 months and with the help of some dedicated testers went through ~40 or so issues they found.

Fossils_Archeology_Revival-1.6.4 Build 6.0

Delete your fossil config before using.

1.5.2 Build 5.3 Released
A minor release, added some content and fixed a thing or two!


 * Added Compsognathus


 * Structure generation not as broken


 * Added Ancient wooden stairs/slabs


 * Added Ancient stone stairs/slabs


 * Fixed some localization strings


 * Sio-Chui-Le is created from smelting living nautilus.


 * Whip no longer constantly drains when held


 * Volcanic rock generates sparsely near bedrock.


 * Fixed double message when attempting to use gem on t-rex


 * Added message when using Essence of Chicken and it doesn't work


 * Redid bone armor texture


 * Added more trades for the neighborhood archaeologist


 * Added sounds for mosasaurus


 * Fixed issue where carnivorous dinosaurs stopped moving after hunting a mob


 * Fixed server-side crash when javelin was thrown on server

That's it for this update. I suggest deleting the old config file before updating. Moving forward, we'll begin working on getting F/A to work on 1.6.2. In the mean time, we have a few content updates planned as well as small bug fixes. The new dodo birds: to create one, first you get the dodo DNA, turn that into an embryo, cultivate that and it will give you a Cultivated Dodo Egg. This egg will spawn a dodo 100% of the time. The dodo eggs they lay naturally will not spawn a dodo 100% of the time. Also, we have some new people on the team.

EDIT: So... I made an incredibly stupid mistake and forgot to add the part where it's possible to get dodo DNA from analyzing frozen meat. I'M SO SORRY D:. Because of this, build 5.3 (content update) will be advanced to (hopefully) this weekend with some new dinosaurs, the dodo fix, and hopefully some other things. Now, about Minecraft 1.6.2. It was our intention that, after 5.2 was out, the team would start to work on getting the mod updated to 1.6.2. We don't have a time frame for 1.6.2. In the mean time, we plan on continuing to release Build 5.* versions that will consist mainly of content updates, since we don't want a repeat from when we went from build 4 to 5.

1.5.2 Build 5.1 Released
A minor release to clear up a bug or two. Most notable is the Smilodon is fixed and some new blocks.

5.1 CHANGELOG


 * Fixed Smilodon textures/items.


 * Fixed Fern Seeds and Feeder names.


 * Fixed message output not displaying when using scarab gem on T-Rex.


 * Added some blocks (currently found only in creative).


 * Amber Ore (does not generate or drop amber currently)


 * Ancient Glass


 * Ancient Stone


 * Ancient Stone bricks


 * Ancient Wood


 * Ancient Wood Pillar


 * Ancient Wood Plates


 * Spinosaurus and T-Rex should attempt to swim instead of drown.


 * Spinosaurus shouldn't suffocate walking into blocks.


 * Fixed overlapping Brachiosaurus texture.


 * Note to skin makers, the back half of the main body part is actually a second object that reuses the same texture space as the body part.

And that wraps up this update. We're aware of the issues surrounding dinosaur behavior after they hunt a mob down, as well as the inability to tame a T-Rex.

Also, if you run into any more empty chat messages, please tell me what you were doing when they showed up so we can get those sorted out.

BUILD 0004 Preview CHANGELOG

 * Phase I of dinosaur riding has begun.


 * All dinosaurs are rideable now (Pterosaurs are fun!).


 * Hitboxes now scale better with dinosaur age.


 * Plesiosaurs no longer kill themselves inside blocks.


 * Block dot in the Culture Vat GUI is gone.


 * Dinosaur speeds tweaked.


 * Dilophosaurus/Rex sizes are more appropriate.


 * Angry T-Rex will break blocks.


 * Triceratops will break blocks.


 * Added Dino_Starve option in the config.


 * Added Skull_Overlay option in the config.


 * There's more, I can't think of them right now. :B

Sorry to disappoint those waiting for a 1.5 update. You folks will just have to wait a little longer.

Some notes, Mosasaurs die when attacking other mobs... I could not figure it out and Shadow is out for the weekend.

RIDING! Phase I of riding is in, and you can ride dinosaurs now, and be able to control them with WASD as long as you have the whip out.

To ride a pterosaur, you must start off from at least 3 blocks high, run forward and fall and immediately press and hold "S" to pull up.

BLOCK BREAKING. Dinosaurs can break blocks again. Have a rampaging Rex and it'll destroy a lot of things. You can disable it in the config.

There is a new overlay blur for the Skull Helmet. Because of the way this works, there's a config option now called Skull_Overlay which defaults to false. To get the overlay, you must grab skullhelmetblur.png from /Fossils-Archeology/textures/ and put it into your minecraft.jar's /misc folder. Then enable Skull_Overlay in the Fossils.cfg.

Build 0003 1.4.7 Final
The minor tweaks and bug fixes are here and here is a list of the changes!

March 16, 2013


 * Javelins are fixed


 * Javelins have durability. 5 uses per relic, 3 uses per relic for the ancient.


 * Javelins can be fired out of dispensers.


 * Gem tools have durability. Can be repaired 10% per relic.


 * Fixed dinosaurs disappearing on age/eating.


 * Ancient helmet is fixed.


 * Triceratops eating ferns no longer puts them over the limit.


 * Dinopedia/health values now sync up with the server properly.


 * Structures generation "true" by default.


 * Dinosaurs disregard the "stay" command when hungry.


 * Messages when dinosaurs die of starvation.


 * Palaeoraphe trees have height variation.


 * Dinosaurs will drop what they're holding when given food.


 * Added Palaeoraphe slabs and stairs.


 * Never-ending minor tweak.

Build 0003 1.4.7 Preview
Yes, it is finally here: what you all have been waiting for, the latest build in the F/A mod. New features and fixes!


 * Structures are much rarer.


 * Ships spawn in the water.


 * Shops now spawn.


 * Loot fixed inside structures.


 * Dinosaur hunger replenishes when eating/hunting.


 * Palaeoraphe can burn.


 * Tar can now be lit on fire; the fire spreads quickly.


 * Bone armor can now be crafted.


 * Language is fixed; no need to set paths.


 * Console spam from ferns is now gone.


 * Utahraptors are Dilophosaurs again.


 * Syringes work.


 * Mammoths are back!


 * Smilodons (formerly saber cats) are back!


 * All dinosaurs age properly now.


 * Hitboxes have been fixed.


 * Dinosaurs have been resized.


 * Fossil models have a size limit.


 * Feeders fixed.


 * Items held by raptors are visible.


 * Mosasaur now hunt squids for food.


 * Dinosaurs move quicker now.


 * Nautilus fixed.

Also, keep in mind this is a preview. The modders are working very hard to fix any bugs there might be, so contribute and post your problems at the forum at http://www.minecraftforum.net/topic/1708636-147sspsmp-fossils-and-archeology-revival-147-build-0003-preview-updated-march-12-2013/ to help with current problems that can be fixed. (hay)