Board Thread:Suggestions/@comment-25235219-20180530105652

I felt like talking about ranged weapons today. So yeah.

Javelins
Javelins pretty much suck. They look cool and they're one of the oldest things in the mod, but they aren't useful at all. They're not craftable, do barely any damage, have the same drawback time as a bow despite doing less damage, and sometimes are glitchy and don't return. This is my list on how to improve it:

Crafting
First of all, in order for it to be relevant, it should be craftable. Crafting should come with a new item, the spearhead (javelins are a type of spear), which should be crafted with two of the corresponding materials (sticks, cobblestone, iron ingots, etc) on top of each other, which would give back whatever type of spearhead it is (wood, stone, gold, iron, diamond). Broken ancient spearheads would also be found in structures and have to be repaired through the arch workbench. Javelins would then be crafted diagonally with two sticks and whatever type of spearhead it is.

One more thing, there should be a new type of javelin, which is the bone javelin. Crafted with two bones (vanilla or mod) instead of sticks, and a bone spearhead. Like bone armour, it'd be stronger than iron and weaker than diamond.

(The iron nugget's just an example)

As a Weapon
The problem with javelins is that there's no real reason to use them. They do terrible damage compared to a bow, travels the same distance as an arrow, and takes the same amount of time to load. Higher tier javelins should do more damage, but take slightly longer to load (about a quarter to half a second longer). They should also only travel about half to a third the speed of an arrow, which might actually make javelins easier to use, you throw like superman right now. It should basically act much more like the upcoming vanilla trident.

Wood = 6 half hearts

Stone = 8 half hearts

Gold = 9 half hearts

Iron = 10 half hearts

Diamond = 12 half hearts

Bone = 13 half hearts

Ancient = 14 half hearts

Storing the javelins is kinda awkward. Unused ones fit into 16 stacks, but as soon as one is used and some of its durability is depleted, that one won't fit into the stack of unused ones anymore. This is the main drawback of javelins, since they're so impractical to take with you because of how much space they eventually fill. To fix this, instead of javelins having durability, there should be a set random chance of it breaking off on the ground every time it's thrown.

Wood = 20% chance of breaking

Stone = 10% chance of breaking

Gold = 33% chance of breaking

Iron = 5% chance of breaking

Bone = 3% chance of breaking

Diamond = 2% chance of breaking

Ancient = 0.5% chance of breaking

When broken, it should have a random chance of dropping a broken spearhead and some sticks/bones.

It also shouldn't despawn when embedded in something. Not really sure if that's actually a glitch or not, it seems like there's a random chance between a zombie swallowing it or the javelin plopping back down on the ground. Just thought I'd mention that.

Blowgun
Blow guns are another small ranged weapon that is used to blow small darts long distances, usually poisoned ones. They should be crafted with three horizontal sticks, and be much quicker on the draw than a bow. All kinds of ammo should be very weak, with no more than half a heart of damage on each hit. The real advantage with blowguns would be the types of ammo that comes with it below, and it should also be discovered broken in ancient structures and repaired in the arch bench. The way of choosing which ammo you want to use would be based on the new minecraft rules, with the ammo you want to use being in your offhand.

Normal darts without any status effects would be two horizontal sticks and a plank block at the end. I don't know why you would ever use this one.

The poison dart is the standard dart everyone thinks of when someone says 'blowgun', and should be crafted with a normal dart and a potion of poison. When fired, it should have a 50% chance to give whatever it hits the poison effect (the length of the effect should be determined by how long the crafted potion's effect was). Should be found in Mesoamerican structures.

The fire dart should be crafted with a normal dart and a fire charge/flint and steel/blaze charge/magma cream/... It should have a 33% chance of lighting whatever it hits on fire.

The tar dart should be crafted with a normal dart and a bucket of tar/tar drop. It should have a 75% chance of giving the slowness effect to whatever it hits.

Tranquilizer dart should look pretty much just like modern darts, crafted with a normal dart, three iron ingots on the top, bottom, and side, and a potion of weakness on the last side. You should be able to add dye onto either side of the corners to make the little hairs of the tranq any color you want. When it hits a mod creature, it should have a 100% chance to make it sleep for at least ten minutes. It should not work on apex predators, honestly it'd probably just make them freak out and attack you. They could maybe spawn in archaeologist dig sites?

Discuss, suggest your suggestions to my suggestion. 