User blog comment:ASDFGirl/The Future of Fossils and Archeology: Revival/@comment-2600:387:2:804:0:0:0:74-20170919124024

Ok so far tjis looks really cool! I love thr designs of the new creatures, buildings and fossils! But i do have a few problems with the new fossils and want to address them before there added in. First off wouldnt this cause to much work? Considering that the revival mod at the moment has a little over 20 mobs and has about 90 more on the way why make this? I mean sure it could work with about 20 mobs but what about the 90 more? Thats going to cause so much lag if they are entities with could crash alot of people games and also why get rid of the Fossils ore? I mean i like the new fossils designs but the fossil ore has done its job for the time its been here right? So i do knpw your not taking suggestions but this is mpre of a concern keep the the fossil ore but still add in the new fossils design, this is what i think, you should make the fossil ore and rename it bio-fossils ore and it only gives you all the things it already gibes you but not mobs specific bones and make that for the new fossils, just saying i think this would fix alpt of the problems and would make alot pf peoples world not destoried because of lag. Just saying i think this would fix some of the problems thank you for reading.