Board Thread:Suggestions/@comment-26383981-20170904235218/@comment-2605:A000:A487:4C00:109:B5AA:E16D:D8A8-20180316234032

So. We all know about Megatherium, right? It's one of my favorite prehistoric creatures and in my opinion should be in the mod. But something like special way to get a special food for certain creatures. A while ago I made a comment about adding eating animations, and it would sort of be like that. As long as the Megatherium's head isn't in leaves, this function could work. The plesiosaurus can fish to creat it's own food. I'm thinking of something similar by having the megatherium rear up on it's hind legs and do an "eating" animation where it sticks it's tongue out and scraps at a tree. As it does this, certain bugs (depending on the tree(possible future suggestion for plants, you never know)) will apear on the ground as mobs, or as items (don't care which) and then the player can pick them up, and put them into a special feeding block that can hold said insects and feed them to certain dinosaurs like the new microraptor, or something like a compy (not sure if that is accurate or not) and other creatures. This block and function does take inspration from the J/C mod, but with a new way to get the bugs. More prehistoric bugs could be in the mod too. And if a plant that could be pollonated is in the mod, bees will be on the ground around it as items. Bugs could also randomly apear in certain biomes like a grasshoper in a plains biome. And each bug can have different health benifits like say a cockroach could give the creature 10 hunger, while a taratula or something could give 30 hunger. And these bugs would be biome/tree specific. Those bugs could also be rarer that others. It could deffinetly make players travel more. This update would also make sense to be added with a Megatherium. Really hope something like this makes it into the mod, and keep up the great work you are doing F/A team!

-Doggo dude