Board Thread:Suggestions/@comment-28009263-20180303220447

Yay! Idea! Yay!

I may've said it already in a previous post, I don't remember, but after I started playing F/A with mods like Immersive Engineering it always felt kinda weird how you can make such a powerful machine as the analyzer in such a compact size, at least at the start. I don't think that it should be possible for a man just starting to experiment with DNA to be able to fit everything he needs in one machine! OK, I might be going a little over the top here, but this really has been bothering me. I know this may be hard to implement or may be too complex, but here it is:

From what I understand, the concept of extracting dinosaur/other-extinct-creatures DNA is this(correct me if I'm wrong, which i probably am):

There may be preserved cells, still intact in the bio-fossils/tar fossils/petrified plants.

The permafrost can have a piece of meat frozen in it, which would contain cells that could still be analyzed.

So, would it be logical to have to extract it by hand at least before you learn to automate it? Maybe put the fossil on a special table that, when clicked on with a tool, would extract the needed cells.

After that you would need a computer to analyze these cells. At first it would take more space, where the multiblock part comes in. As I said, I was inspired by Immersive Engineering at that part, so I think that doing something close to what they do with most of their machinery would be a good idea - building a structure, closely resembling what is intended, then it would take on a custom model.

And you wouldn't need only one cell to create a full DNA sequence. One cell won't do it. I don't know how many it would take, I'll leave that to the devs.

And finally - making the dinosaur/mammal!

I feel like the Culture Vat the mod has is very close to what I think it should be, tho JurassiCraft made a it a little more realistic in my opinion. One thing I didn't understand - where did the egg's shells come from? Anyways, that's a small detail that could be worked around.

The mammals are as realistic as they can be right now, except with how you craft the syringes. Maybe after a little research tommorow I'll be able to provide a concept for it, but the DNA for the mammals should be "cultivated" in my opinion, but directly inserted in the cow/sheep/whatever is going to be the mother.

The last problem is with feeding the mammals with milk. I have no idea how that should work.

Throughout this post I've said that would be big in size and hard "in the start". After the implementation of the advancements and the crafting recipe unlocking in 1.12, a kind of a techincal progression would be a really cool feature that won't be so hard to implement.

After actually typing this out, I realised how freaking complicated that would be to execute the right way. Oh, well. 