Board Thread:Suggestions/@comment-25118285-20170113233624/@comment-29637681-20170411191426

124.170.16.50 wrote: Although it's already in the list of creatures being worked on, I'm waiting with anticipation for the Quetzalcoatlus. Back in the day, before I played Minecraft, the Pteranodon was ridable, but that feature was removed as the creature was scaled to be accurate and therefore unable to support a human. But flying around on that thing looked so fun!

Secondly, I'd suggest a Baryonyx or some other medium-sized semi-aquatic carnivore. For the mid-game, before the player has the ability to tame a Spino, it'd be cool to have something to go diving on.

Thirdly, something with a mountable chest would be amazing. I'm thinking either Parasaurolophus or (If it gets added) the Quetz. Some kind of large sauropod (not a Bracheosaur on account of it's sloping back - something more like an Apatosaur or Diplodocus) would also be able to fulfill this role.

Lastly (And this isn't really a cureature, but I thought I might as well mention it) a snow machine would be cool (har har) to make Ice Age areas on maps that aren't being cooperative with giving you a tundra for them. I have Mammoths waiting to be stuffed unceremoniously into a cow, but my map won't give me an area cold enough (I recall they have temperature requirements - something that should be added to all ice age creatures imho) even if I go into creative mode and fly as far as I can. So a snow machine, providing snow and mammoth-friendly weather in a certain radius, would be very helpful. 1. Yeah, we should have more pterosaurs, especially giant, terrestrial ones. None of them will be rdeable though.

2. Good lord, that's the last thing we need...

3. Also a good idea.

4. But shouldn't there be stuff for other biomes, like desert-producing machines?