Board Thread:Suggestions/@comment-25235219-20170119230742/@comment-25235219-20170613055727

Moving on.

Cavemen
The proto-civilization that we all know, this covers pretty much everything from 10,000BC and beyond, with cro-magnon and neanderthal. Now that I think about it out of all of the cultures this one may be my new most wanted one. After all, the first thing people really think of when you say 'archeology' is cavemen, and when you think about it of all cultures they're the ones that have lasted by far the longest.

Bone Huts
Spawning in grasslands, savannah, and other open biomes, bone huts would be made out of the new vanilla bone block, which could be made with any other type of bone item. Two new blocks that could be added just for this structure could be place-able probably broken mammoth tusks (which would be upright entities and about 3 blocks tall) and rotten pelts (which would be straight blocks I guess and could be laid out on the ground with the size depending on the animal), both of which could be repaired. The bone buildings would spawn maybe 3 or more at a time close by each other. The huts would all be very small and short (about 3 by 3), and the floor would just be made up of grass. Inside could be a very small ice age animal skeleton model, and some form of ancient chest (an ancient pack?). Inside the chest could be various items such as wooden/stone javelins, bowls, more bones, fishing rods and new items that I will get to later.

Ancient Caves
This is really where they shine. Ancient caves should be a huge underground structure lit by skull lanterns and made up entirely of ancient stone that spawn much like mineshafts do. Also, if they spawn in tundras, there should be a chance of permafrost spawning as a section of the wall, if in a desert a chance of dense sand, if in grasslands volcanic rock, and so on. The entrance of the cave's should be several expansive tunnels that generally lead into the open central area. In the central area should be an open room with a ring of ancient stone slabs. In the ring should be broken tusks, rotten pelts, broken figurines, more small fossil models, broken (rotten?) drums, and ancient packs (I guess I'll stick with that). In the ancient packs should be the usual stuff (bones, string, skull sticks, petrified palaeoraphe, empty shell, bucket of tar, maybe a ball? Neanderthals need entertainment too. etc), as well as more of the below items. Also cave paintings.

In addition, random neanderthal and cavemen skulls that, when placed in a culture vat... return dead bones in caveman clothes!

That's pretty much it for structures. If you have any more to add then I'd be glad to add it. I was thinking about adding in caveman burial sites or something like that but I'm not sure if it fit.

Weapons and Items
Ancient spears could be found in the structures broken and would have to be repaired in an arch bench. There should be two types/modes of spears: one would be projectile spears like javelins except they could be thrown much further, and the other would be normal melee spears. They'd both have the same durability and damage as a stone sword, except they wouldn't have as much knockback. Also, with the new combat update, spears would have a range 1.5 blocks longer than normal. Made with two sticks and a spearhead diagnally.
 * Weapons

Clubs, pretty simple. It would have the same durability as a wooden sword and they would be found broke and would have to be repaired. It'd be crafted from two sticks, a stone, and two string on either side. In the combat update they would have a much longer charging time than normal (say, 2.5 seconds? I've barely ever used it) but it would have the damage of an iron sword and a larger knockback than normal.

Slings would be like a more mobile bow. It'd be found broken and bla bla bla, when repaired it would be a ranged weapon but much faster than a bow. The drawback would be that it would do only small damage and low knockback. It'd be crafted with two sticks and string surrounding them.

Pelt armor would be found ruined (rotten?) and have to be repaired like everything else, it would have about the same protection as leather armor and the durability of chain. It would be created in the usual shape with mammal pelts.
 * Pelt Armor

Cave paintings would be the caveman equivalent of the tablets. They'd be found all over the ancient caves and could be remade with caveman dye or something like that. The paintings could range from the usual individual mammal, to telling stories. For example, caveman-steves taming direwolves, caveman-steves and wolves vs. neandersteves, cavemen riding a mammoth, making fire for the first time, and so on.
 * Cave Paintings

Bone flutes would operate kind of like item jukeboxes. When repaired and right-clicked, they'd give a shrill sort of music note. Not sure if there would be any further use for it or if it would mainly be for just decoration. Inspired from this video: https://www.youtube.com/watch?v=InV2vogeiec
 * Bone Flute

Anything I should add in or change?