Board Thread:Suggestions/@comment-25235219-20180721044042

One of the more obscure features in the mod is that, if you are equipped with an ancient helmet, and you hit a pig with an ancient sword, using Anu magic, a lightning strike will turn it into a zombie pigman that is tamed to you. However, for some reason, this isn't applied to Anu's other pals that are tamed to him.

So, here's my suggestion for taming Anu's pals/hostile mobs in general, so you can actually make your own army.

Guard Mode
First of all, there should be a new order added to all the tamed hostile mobs, guard mode. In this mode, they will patrol the area they are in from about a ten - fifteen block radius. If anything else not tamed to the player enters this radius, the tamed mob should immediatly run to attack it.

Skeleton Archers
In the boss fight, Anu summons these bizarre wither skeletons with bows that shoot you. When you hit a normal skeleton with an ancient sword, it should have a chance of turning into one of these tamed wither skeleton archers. They should have a longer range than normal skeletons, and their arrows should transmit the wither effect to anything they hit.

When first tamed, it should say: "My Lord, I will shoot down any who oppose you!"

When it kills something, it should say: "My arrows have withered away another creature!"

When ordered to stay: "I will do whatever my Lord commands me to do."

When ordered to guard: "I will shoot any vermin who come into this area."

Blazes
Anu also summons blazes during the boss fight. When you hit a blaze with an ancient sword, there should be a chance of it becoming a tamed blaze (only in the overworld though, I don't even think lightning can happen in the nether). I don't know how this one could be changed up, anyone have any ideas? It shouldn't really speak considering it doesn't have a mouth.

Magma Cubes
When you hit a regular slime or a tar slime with an ancient sword, it should have a chance of turning into, depending on the size, a small, medium, or large tamed magma cube. It shouldn't speak either.

Ghasts
When you hit a squid with an ancient sword (since they both have tentacles), it should have a chance of turning into a tamed ghast. Probably hard to control. It also should not talk.

Witches
When you hit a villager with an ancient sword, it should have a chance of turning into a tamed witch, which should throw helpful potions at you every ten seconds or so, and harmful potions at enemies like normal.

When first tamed, it should say: "My Lord, my potions will aid you until my last breath!"

When it kills something, it should say: "I have choked another enemy to death!"

When it is ordered to stay: ""I will do whatever my Lord commands me to do."

When it is ordered to guard: "I will protect this area with my magic."

Creepers
The one you probably shouldn't use. When you hit a creeper with an ancient sword, there should be a VERY RARE CHANCE, of the creeper becoming a tamed charged creeper. Look that up if you don't know what it is. It shouldn't really care if you are nearby when it blows, and it also shouldn't speak.

Anubites
The interesting one. When you hit an anubite statue or an anubite, it should turn into a tamed anubite bla bla bla.

When first tamed, it should say: “King?”

When ordered to stay or guard: “...”

When it kills something: “Hah.”

When it enters the vicinity of a tyrannosaurus, as a reference to the tablet: “... a Tyrant?”

When you first take off your ancient helmet in front of it: “...?”

If you don't put the helmet back on in a certain amount of time: “...!”

It should then become hostile, as it realizes you are not Anu. 