Board Thread:Questions and Answers/@comment-37800130-20191116194058/@comment-38333583-20191116201356

Step 1: Install fossils and archeology.

Step 2: Put that .jar file into a separate, empty folder.

Step 3: Right click on it and do the following:

Step 3A: If you use 7zip, press the "7zip" button and press the "Extract here" button.

Step 3B: If you use winrar, simply just press the "extract here" button.

You should now see these, plus the f/a .jar file.

"assets" "fossilsarcheology" "fossil.mcmeta" "mcmod.info"

Step 4: Go into "assets", then "fossil", and then "textures".

Step 5: Choose a texture from any folders you see. Then open a texturing software, I use piskel.net, but you can use any other software *that supports importing and exporting .png files.*

Step 6: Edit it!

Step 7: Save the folder as exactly what it used to be called. If you don't, Forge or Minecraft won't be able to recognise the texture and you will just get a purple and black block or dinosaur.

I am sorry, but I do not know what to do after you've edited all of your textures. Someone else can help you with that.