Board Thread:Suggestions/@comment-173.94.45.42-20180521110845/@comment-25118285-20180521181802

ASDFGirl wrote: ^ right, the purpose of our mod is for learning about prehistoric animals, recreating them, and caring for them. Dino battles and stuff really aren't our thing - the riding is just a fun feature, they aren't MEANT to be mounts. We will be adding new armor and weapons for players in the archeology updates, so that will improve pvp for you, but again that's more so people can learn about the kind of stuff that ancient cultures had and not just for fighting people.

Also we've talked about a roar button before but it might just turn into "press R 700 times to annoy your friends!" Another note, just because I think people (not just you two) might be interested in our thought processes: When we're working on plans for future content, we don't talk about how to make things more epic or how to make fighting more fun. Instead, we're thinking about things like:

"How do we force players to take better care of their animals?" Then we work on things like happiness and enrichment items, things you commonly see used in zoos.

"How do we more realistically get the animals to interact?" Then we work on herding AI, predator-prey relationships, hunting animations, etc.

"How do we encourage players to go through the mod's game progression (aka fight the boss, build the time machine, go to the Past)?" Then we talk about cool features we could add to reward them at end-game.

"How could we increase interest in the archeology side of the mod without making it magical fake Indiana Jones stuff?" Then we talk about lore, cool building blocks, and rare loot people will be able to find.