Board Thread:Suggestions/@comment-71.36.16.45-20190906013107

I got the mod recently, and while I so far love the mod, I have to admit that I am not a fan of how the spino is designed. Most dinosaurs, you can fight and deal with. However the Spino comes off to me as kinda...meh. Here is why:

Why is it able to instant kill literally anything in the game?

The spino's instant kill doesn't make much sense to me. According to a breakdown found here: https://www.quora.com/What-is-the-bite-force-of-a-Spinosaurus that I casually found, (feel free to post better evidence) the spinosaurus has a bite force of about 14,200 to 16,000 newtons. According to a quote "lowballing" chart that they also provide, that appears to be half of a Rex's bite force, which might not be 100% as other sites have listed the bite force being cerca 46,000 Newtons, but still that is a huge difference. As a comparison, they list the spino's bite as about 2x the strength of a modern croc. Also, its teeth were conical, meaning that it was not for ripping and tearing, but more for holding something in place, like a fish. Not for fighting a dinosaur. Conclusion: The Spino should not be able to instant kill other dinosaurs. Do I mind the instant human kill? No, that's fine. I can understand that, though I would prefer it being more like a tar slime where it is a status effect and DOT than just death. As for how much damage it should do, personally I would swap it's instant kill with the rex, or have it take the Rex's current damage, 16, or lower it to 14, I dunno specifically, and give the Rex a damage buff, say, 19/20 damage. It can keep it's current health to make it more of a fair fight, but I think the rex should have the edge over a spino since a Rex would totally destroy a spino in the real world since that was a rex's main thing, hunting big targets. Anotheralternative would be to have to spino have a "grab" where it can bite once for high damage, say, 16-18 dmg, then do DOT for about 4-6 dmg per second. That way it can show off it's grip abilities but not have the overpowered ability to one shot a brachiosaurus.

As a whole, I like this mod quite a bit, aside from the rarity of scarab gems (I want to ride a rex into the sunset, but it never spawns and I cry internally) and the dinopedia bug (Which I know the devs know about). But if I have the chance to spawn a spino, I will not do it. It's too powerful as is and for a mod that wants to stick to historical and natural accuracy, I cannot really understand the logic of adding a one shot kill to this particular dinosaur. If you have the reason why they did, I am happy to hear it and discuss it. But for now that is my current issue. Keep up the good work please. 