Board Thread:News and Announcements/@comment-5815431-20190210013054



"Thank you all for the continued patience! We are proud to have made the jump to 1.12 after 2.5 years of what basically amounts to rewriting everything from scratch. We are very thankful for everyone that continued to have hope in us even when in times everything seemed hopeless. As for the people who gave up, we hope that we'll see you again when you rediscover our mod! Next update should take much less time... hopefully haha!"

Download:

https://minecraft.curseforge.com/projects/fossils/files/2671342

Requires llibrary 1.7.17:

https://minecraft.curseforge.com/projects/llibrary/files/2644704

Changelog:

-Updated to 1.12.2

-Rewrote a large portion of the mod’s code


 * This update is NOT compatible with 1.7.10 saves and requires LLibrary 1.7.17.

New Mobs

-Added Meganeura

-Added Megalograptus

-Added Megaloceros

-Added megalania (V. priscus)

-Added megalodon (O. megalodon)

Revised Mobs

-Readjusted every mob’s size (now judged by height instead of length)

-New Sarcosuchus model

-New Tyrannosaurus model

-New Deinonychus model

-New Velociraptor model

-Removed Tyrannosaurus feather toggle

-Added Dryosaurus feather toggle

-Made Triceratops quills false by default

-New Dodo skin

-New Quagga skin

-New terror bird (and Gastornis) skins to be 12% more intimidating

-New Confuciusornis skin (and wing folding animation!)

-Minor texture tweaks to Brachiosaurus, Compsognathus, Elasmotherium, Parasaurolophus, and Stegosaurus

-Plesiosaurus no longer breaks blocks

-Pachycephalosaurus is no longer rideable

-Liopleurodon no longer requires a scarab to tame

-Spinosaurus 1-shots on a random chance instead of all the time

Bug fixes

-Fixed quaggas not jumping

-Fixed embryo in culture vat not rendering sometimes

-Fixed placing dinosaur eggs in walls

-Fixed screen turning white with skull helmet on

-Fixed weird stone tablet hitboxes

-Fixed Anu shield attack creating nether portals

-Fixed ancient stone brick stairs texture issue

-Fixed iced stone not spawning properly

-Fixed Sarcosuchus sleeping all day so it’s now 12% more intimidating

-Fixed feeders not working

-Fixed semi-aquatics not returning to land

-Fixed aquatics getting stuck at the bottom

-Mood affects breeding (Overcrowding making them unhappy? Then they won’t have babies!)

-No more toy obsession

-Fixed Frozen Meat not breaking

Archeology

-New look to the academies and jungle Aztec temples

-New archeologist villager house

-New moai look due to stone brick stair fix

Misc

-Added custom F/A banners to make your world 12% more intimidating

-Updated Spinosaurus and Velociraptor DNA sprite

-Made mobs use the vanilla loot table system

-Dispensers can place tar liquid

-Added Parrot, Llama, Polar bear and Rabbit DNA, egg, embryo items

-Sid

-Tar slimes are extra flammable

-Expanded the oredict list of plants and meats mobs can eat

-Fossil Blocks spawn more frequently in mesas

-Sifter can sift sand and dirt blocks from other mods

-Added Palaeoraphe doors and fences

-Added Thaumcraft Aspect Support

-Added JEI support for all mod machines

-Added Tinker’s Construct support with custom materials and modifiers 