Board Thread:Suggestions/@comment-34400801-20180119212527

Recently, I was thinking to myself while playing with the mod, and I was getting pretty annoyed with having to make a new cultivator very often. I'm not saying that this feature should go away, but be changeable. Maybe if when your cultivation fails and you have to kill the Failursaurus, sometimes it can drop an item that when 8 are put in a crafting table, it can upgrade your cultivator to have a better chance of success. You may not want to add this so the chance is the same no matter what stage in the game you are, but I thought it may be worth asking about. Thanks for reading :). 