Board Thread:F/A Discussion/@comment-75.118.127.153-20171003020235/@comment-5815431-20190130031328

You need to change the texture offset of each cube to move them around the map in the top corner (if you're using Tabula.) Once they're no longer overlapping (unless two cubes are going to look identical or mirrored anyway, in which case it's best to keep them in the same place on the map) then you can export the texture map and edit that image with paint.net (or GIMP or photoshop or any other image editor that supports transparency.)

There is also an auto texture map thing but that can be confusing and doesn't overlap any cubes and often buggy. While some people dislike it I use it and then manually move any bugged cubes or things that should be in the same place on the map.

If the texture map isn't big enough for all the cubes then you can click edit in the top corner and expand the dimensions to be any of the numbers in the pattern like 32, 64, 128, 256, 512, 1024 etc.

This is probably confusing so don't hesitate to clarify anything.